7 Commits (cf72e40d62150add3f50a674e40b9fe2be8878c5)

Auteur SHA1 Bericht Datum
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 jaren geleden
  Sam Hocevar cdfb4e7abf math: fix a few compilation warnings. 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 jaren geleden
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 14 jaren geleden
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 15 jaren geleden
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 jaren geleden
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 jaren geleden
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 15 jaren geleden
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 jaren geleden