13 Révisions (cf80b8ff5ec8c4904603a25f34ac456f88800aa0)

Auteur SHA1 Message Date
  Sam Hocevar 2a798387fb Refactor all code that uses the color class. il y a 6 ans
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. il y a 7 ans
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. il y a 7 ans
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks il y a 11 ans
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 11 ans
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 11 ans
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. il y a 12 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 12 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 12 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 13 ans