1160 коммитов (d375c7ba617b7a97d552855a5e489a00906d2caf)

Автор SHA1 Сообщение Дата
  Lolbot d375c7ba61 fixed 4 files out of 2770: 11 лет назад
  Sam Hocevar 19c357927f build: synchronise Makefile.am with lolcore.vcxproj. 11 лет назад
  Benlitz 6f8dfa76c8 Added missing file and fixed mongoloclick 11 лет назад
  Benlitz 8a657ea287 input: Removed previous input system 11 лет назад
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. 11 лет назад
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 11 лет назад
  Sam Hocevar e16416a6ee input: fix a memory leak in the controller code. 11 лет назад
  Sam Hocevar abcf219757 base: allow to resize an array to zero elements. 11 лет назад
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 лет назад
  Lolbot 1f03fedb2d fixed 19 files out of 2773: 11 лет назад
  Benlitz 26191e40da gpu: getters in RenderContext class 11 лет назад
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 лет назад
  Sam Hocevar 231b99714f base: add Array::Data() method to access the underlying buffer. 11 лет назад
  Benlitz 42381d33a4 fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 11 лет назад
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. 11 лет назад
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11 лет назад
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11 лет назад
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 лет назад
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 лет назад
  Benlitz cecd5db3fa build fix on non-SDL platforms 11 лет назад
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 лет назад
  Sam Hocevar ef0bd031ab base: Array::Remove(int) now accepts a negative index to remove elements 11 лет назад
  Sam Hocevar 85ef683cce base: fix map.h build. 11 лет назад
  Sam Hocevar f140c4752c base: simplify the Map code. 11 лет назад
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 лет назад
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 лет назад
  Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 лет назад
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 лет назад
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 лет назад
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 11 лет назад
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 лет назад
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 11 лет назад
  Sam Hocevar bc623a4ef1 base: Array::Pop() returns the popped element. 11 лет назад
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 11 лет назад
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 лет назад
  Benlitz 5f72c16f60 base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 лет назад
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 11 лет назад
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 лет назад
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 лет назад
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 лет назад
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 лет назад
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. 11 лет назад
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 11 лет назад
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 11 лет назад
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 лет назад
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. 11 лет назад
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 лет назад
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 лет назад
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 лет назад