Lolbot
|
d375c7ba61
|
fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
|
пре 11 година |
Sam Hocevar
|
19c357927f
|
build: synchronise Makefile.am with lolcore.vcxproj.
|
пре 11 година |
Benlitz
|
6f8dfa76c8
|
Added missing file and fixed mongoloclick
|
пре 11 година |
Benlitz
|
8a657ea287
|
input: Removed previous input system
|
пре 11 година |
Sam Hocevar
|
1b157def49
|
gpu: add SetDepthMask/GetDepthMask to render contexts.
|
пре 11 година |
Sam Hocevar
|
0529e067f2
|
input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't
handled properly.
|
пре 11 година |
Sam Hocevar
|
e16416a6ee
|
input: fix a memory leak in the controller code.
|
пре 11 година |
Sam Hocevar
|
abcf219757
|
base: allow to resize an array to zero elements.
|
пре 11 година |
Sam Hocevar
|
da12e9cf97
|
scene: for now, restore the ortho cam when blitting tiles.
|
пре 11 година |
Lolbot
|
1f03fedb2d
|
fixed 19 files out of 2773:
- removed 2278 CR characters
- removed 0 trailing whitespaces
- replaced 115 tabs with spaces
- fixed 18 svn:eol-style properties
|
пре 11 година |
Benlitz
|
26191e40da
|
gpu: getters in RenderContext class
|
пре 11 година |
Benlitz
|
1a2bfe6609
|
gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader
|
пре 11 година |
Sam Hocevar
|
231b99714f
|
base: add Array::Data() method to access the underlying buffer.
|
пре 11 година |
Benlitz
|
42381d33a4
|
fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
|
пре 11 година |
Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
пре 11 година |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
пре 11 година |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
пре 11 година |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
пре 11 година |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
пре 11 година |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
пре 11 година |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
пре 11 година |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
пре 11 година |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
пре 11 година |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
пре 11 година |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
пре 11 година |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
пре 11 година |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
пре 11 година |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
пре 11 година |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
пре 11 година |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
пре 11 година |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
пре 11 година |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
пре 11 година |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
пре 11 година |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
пре 11 година |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
пре 11 година |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
пре 11 година |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
пре 11 година |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
пре 11 година |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
пре 11 година |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
пре 11 година |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
пре 11 година |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
пре 11 година |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
пре 11 година |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
пре 11 година |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
пре 11 година |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
пре 11 година |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
пре 11 година |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
пре 11 година |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
пре 11 година |