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kopia lustrzana https://github.com/lolengine/lol
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Drzewo: d42862b8ae
main
wip/image-kernel
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3 Commity (d42862b8aeedfd32a825f1aa826b69798d7f09a7)

Autor SHA1 Wiadomość Data
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 7 lat temu
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 8 lat temu
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 11 lat temu
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 lat temu
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 lat temu
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 11 lat temu
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 lat temu
  Benjamin ‘Touky’ Huet 05c476c22a Added nacl_phystest to test physic compatibility with nacl. 12 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 151ms Szablon: 3ms
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