824 Commits (d4521943269ea8a2ad8a2297fdd9bd115c35ca10)
 

Author SHA1 Message Date
  Sam Hocevar 5adaccac91 test: make namespace usage less intrusive in math examples. 13 years ago
  Sam Hocevar 6640cacd29 tutorial: smarter register and instruction usage in the Mandelbrot zooming 13 years ago
  Sam Hocevar 222401ad97 tutorial: simplify the Mandelbrot viewing shader in the hope that it will 13 years ago
  Sam Hocevar 0a669f9c49 tutorial: make the GLSL Mandelbrot shader completely branchless. 13 years ago
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. 13 years ago
  Sam Hocevar b7f21d3d49 tutorial: fix texel offset issues in the fractal zoomer. 13 years ago
  Sam Hocevar 07520f26f2 nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated 13 years ago
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. 13 years ago
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 13 years ago
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13 years ago
  Sam Hocevar 8a239b4df7 gl: fix long-standing bug where clear color didn't properly set 13 years ago
  Sam Hocevar aab3fb7c45 tutorial: progressive zoom in the Mandelbrot viewer. 13 years ago
  Sam Hocevar 7f096b61e4 tutorial: look into previous frames for data when zooming in the Mandelbrot 13 years ago
  Sam Hocevar f9323a8a89 tutorial: get the Mandelbrot viewer to run on OS X. 13 years ago
  Sam Hocevar ec705032ad ps3: fix a performance issue in the Mandelbrot viewer texture upload. 13 years ago
  Sam Hocevar aa4bde4a60 ps3: fix a typo causing a compilation error. 13 years ago
  Sam Hocevar 08e3ee64ad tutorial: create texture with the proper format and type on the PS3. 13 years ago
  Sam Hocevar 790f3783d2 tutorial: port the new Mandelbrot shader to Cg. 13 years ago
  Sam Hocevar 7ba6e2bb29 tutorial: the Mandelbrot viewer now queries the nearest pixel of each 13 years ago
  Sam Hocevar adf0dfcc7e tutorial: decorrelate window size and texture size in the Mandelbrot viewer. 13 years ago
  Sam Hocevar ebefc041b5 tutorial: replace log() calls with fast approximations. 13 years ago
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. 13 years ago
  Sam Hocevar 57a2833985 tutorial: try to send data to the GPU that matches the internal format. 13 years ago
  Sam Hocevar 20f67433ef tutorial: use a palette for the rendering; it gives us free dithering and 13 years ago
  Sam Hocevar e5dcf4dd2a tutorial: try to reduce the blur effect; now it's pixelated... 13 years ago
  Sam Hocevar 862e05f716 tutorial: clamp zoom values in the Mandelbrot viewer. 13 years ago
  Sam Hocevar 849461fb6f tutorial: navigate in the fractal using the mouse. 13 years ago
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose 13 years ago
  Sam Hocevar adf2b0de2e tutorial: speed up texture uploads in the Mandelbrot viewer by only 13 years ago
  Sam Hocevar ee3be0b6d3 tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4 13 years ago
  Sam Hocevar 7e10fe247b tutorial: zoom automatically in the fractal viewer. 13 years ago
  Sam Hocevar 5b950dbda5 core: add a double complex type. 13 years ago
  Sam Hocevar ac80379324 tutorial: port Mandelbrot tutorial to the PS3. 13 years ago
  Sam Hocevar 7e337a0607 ps3: compilation fixes for the PS3. 13 years ago
  Sam Hocevar 97d2431456 tutorial: properly implement continuous color in the Mandelbrot viewer. 13 years ago
  Sam Hocevar 5120d97be5 tutorial: continuous color in the Mandelbrot viewer. 13 years ago
  Sam Hocevar ff1773b58e test: create the bases for a new tutorial, with texture uploads. 13 years ago
  Sam Hocevar 11fb586a20 gpu: start implementing a vertex buffer object. 13 years ago
  Sam Hocevar 433d05964c core: implement complex numbers and add unit tests for these. 13 years ago
  Sam Hocevar 1ca9c191e6 debug: fix a timing issue in the quad debug object. 13 years ago
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. 13 years ago
  Sam Hocevar 3dde22ea62 test: add missing quaternion unit tests. 13 years ago
  Sam Hocevar 3e9d3e323b math: build quaternions from rotation matrices and conversely. 13 years ago
  Sam Hocevar def84d569d core: implement a quaternion class and tighten some vector operation rules 13 years ago
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 years ago
  Sam Hocevar c3423cd765 test: clean up tutorial #2. 13 years ago
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these 13 years ago
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. 13 years ago
  Sam Hocevar 804f6684b5 scene: try to disable all activated GL features in the scene rendering. 13 years ago
  Sam Hocevar 4a16c072f2 core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and 13 years ago