18 Commits (d4e3ad4a4e5818be1ceaa9e913b31b8ae010cd67)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 jaren geleden
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 jaren geleden
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 10 jaren geleden
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 10 jaren geleden
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 jaren geleden
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 jaren geleden
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 10 jaren geleden
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 10 jaren geleden
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 jaren geleden
  Lolbot 0b111f1ece fixed 6 files out of 4258: 10 jaren geleden
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 10 jaren geleden
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 10 jaren geleden
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 jaren geleden
  Benjamin ‘Touky’ Huet 77c0ae241b tidied up the lua tutorial 10 jaren geleden
  Benjamin ‘Touky’ Huet 77420f6b55 small lua code refactor 10 jaren geleden
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 10 jaren geleden
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 jaren geleden
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 jaren geleden