19 Commit (d6b7882bdad6fc61ce77f5837b0e6aeef3de651b)

Autore SHA1 Messaggio Data
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 anni fa
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 anni fa
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 anni fa
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 anni fa
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 anni fa
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 anni fa
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 anni fa
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 anni fa
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 9 anni fa
  Lolbot 0b111f1ece fixed 6 files out of 4258: 9 anni fa
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 9 anni fa
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 9 anni fa
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 9 anni fa
  Benjamin ‘Touky’ Huet 77c0ae241b tidied up the lua tutorial 9 anni fa
  Benjamin ‘Touky’ Huet 77420f6b55 small lua code refactor 9 anni fa
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 9 anni fa
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 9 anni fa
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 anni fa