Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 年前
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9 年前
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
9 年前
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9 年前
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
9 年前
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9 年前
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9 年前
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 年前
Sam Hocevar
716585448e
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
9 年前
Benjamin ‘Touky’ Huet
fc35f25d3e
Fixed the scene destroy crash
9 年前
Sam Hocevar
144b6b344c
sot3000: more improvememnts.
Disallow firing when no ammo is active, tweak laser position, get rid of
the old tileset, add a title screen.
9 年前
Benjamin ‘Touky’ Huet
71ee91fcb1
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
9 年前
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
9 年前
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 年前
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
9 年前
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9 年前
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
9 年前
Lolbot
7b5ccb47d2
fixed 1892 files out of 4212:
- removed 154050 CR characters
- removed 150 trailing whitespaces
- replaced 1695 tabs with spaces
- fixed 1886 svn:eol-style properties
9 年前
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 年前
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
10 年前
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
10 年前
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
10 年前
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
10 年前
Benjamin ‘Touky’ Huet
cf888d721d
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
10 年前
Benjamin ‘Touky’ Huet
93bf4e496c
shared stuff are now in a shared lib among my projects
10 年前
Sam Hocevar
2e5d3dfc7e
build: clean up Visual Studio solutions and fix AssImp linking.
10 年前
Benjamin ‘Touky’ Huet
26604940f2
Added Assimp to VS rules
10 年前
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 年前
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
10 年前
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 年前
Sam Hocevar
19727c3ddf
lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features).
10 年前
Sam Hocevar
55897d7cae
misc: experiment with two parser libraries (AXE and PEGTL).
10 年前
Sam Hocevar
e5faf45929
build: some PS4 compilation fixes.
10 年前
Sam Hocevar
b6cdf81fc4
build: disable ffmpeg on Windows for now.
10 年前
Sam Hocevar
41636a86ab
build: add mingw’s libgcc to the link command on Visual Studio.
10 年前
Sam Hocevar
a77d328ce9
build: add FFmpeg libraries to msbuild property sheet.
10 年前
Sam Hocevar
97586c549a
build: add FFmpeg includes to msbuild property sheet.
10 年前
Sam Hocevar
979ccd23d6
build: add FFmpeg binaries for Windows.
10 年前
Sam Hocevar
28e8fd6834
image: first GIF encoder iteration.
10 年前
Benjamin ‘Touky’ Huet
cb7a99bac3
Added ShaderBuilder
10 年前
Benjamin ‘Touky’ Huet
e57501509f
build FIX ?
10 年前
Benjamin ‘Touky’ Huet
7cc231228f
Added VcProj in sln
10 年前
Sam Hocevar
2b81246a22
build: reorganise some visual studio shit and comment some files.
10 年前
Sam Hocevar
b599c88582
build: fix an infinite loop in one of our build scripts and work around
a bug that causes the log files to be saved to an incorrect location.
10 年前
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
10 年前
Sam Hocevar
7d8e75b029
build: fix SDL2 library names.
10 年前
Sam Hocevar
a9b4281b47
build: update our Win32 SDL_image and SDL_mixer.
10 年前
Sam Hocevar
7d4a58021f
build: use SDL2 on Windows.
10 年前
Sam Hocevar
d37d124849
sdl: SDL2 video and audio support (no input yet).
10 年前
Sam Hocevar
b2283cd1a3
build: update VS solution and fix a few compilation warnings.
10 年前