Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 jaren geleden
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 jaren geleden
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 jaren geleden
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12 jaren geleden
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
12 jaren geleden
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
12 jaren geleden
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 jaren geleden
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
12 jaren geleden
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12 jaren geleden
Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
12 jaren geleden
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
12 jaren geleden
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
12 jaren geleden
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 jaren geleden
Sam Hocevar
6cc678f6f9
build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
12 jaren geleden
Sam Hocevar
512ce5529c
build: get Orbital to build on Win32 again.
12 jaren geleden
Sam Hocevar
1b2c372658
build: define NOMINMAX unconditionally on Windows.
12 jaren geleden
Sam Hocevar
1443b5628f
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
12 jaren geleden
Sam Hocevar
aa1e17d95f
build: fix for a fucking batch file limitation that won't let me iterate
through a list of files containing spaces or parens.
12 jaren geleden
Sam Hocevar
682b9dbdd3
build: start configuring the build for Win64.
12 jaren geleden
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
12 jaren geleden
Sam Hocevar
c009074493
build: add Visual Studio props file that had mistakenly disappeared.
12 jaren geleden