8 Комити (dd7e2b95168b631c64985317261afd8c486b4128)

Аутор SHA1 Порука Датум
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 13 година
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only пре 13 година
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. пре 14 година
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. пре 14 година
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. пре 14 година
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. пре 14 година
  Sam Hocevar 6c3b80be8f Particle emitter test. пре 14 година
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. пре 14 година
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. пре 14 година
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. пре 14 година
  Sam Hocevar 57a0cb5102 Refactor stuff. пре 14 година
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. пре 14 година
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. пре 14 година
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. пре 14 година
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. пре 14 година