5 Commits (ddf9354b67f0df778cea60a91c57f9404731acf5)

Autor SHA1 Nachricht Datum
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. vor 9 Jahren
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. vor 9 Jahren
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 vor 9 Jahren
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor vor 9 Jahren
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. vor 10 Jahren
  Sam Hocevar a07844682e build: remove dead PS3 code. vor 10 Jahren
  Sam Hocevar 8657a3adfa sys: use std::bind for thread workers to avoid ugly casts. vor 10 Jahren
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. vor 10 Jahren
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. vor 10 Jahren
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. vor 10 Jahren
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. vor 10 Jahren
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current vor 10 Jahren
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. vor 11 Jahren
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 11 Jahren
  Lolbot c47d0f8c62 fixed 10 files out of 2754: vor 11 Jahren
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) vor 11 Jahren
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. vor 11 Jahren
  Sam Hocevar f14ac4a2c6 tutorial: make the fractal tutorial build when no threads are available. vor 11 Jahren
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. vor 11 Jahren
  Sam Hocevar 7e8edd7c3e sys: add the base source directory to the list of search directories vor 11 Jahren
  Sam Hocevar 16d53895fa math: remove coercion rules in the vector classes, they increase the vor 12 Jahren
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. vor 12 Jahren
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. vor 12 Jahren
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of vor 12 Jahren
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; vor 12 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 12 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 12 Jahren
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to vor 12 Jahren
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the vor 12 Jahren
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the vor 12 Jahren
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are vor 12 Jahren
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement vor 12 Jahren
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of vor 12 Jahren
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only vor 12 Jahren
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. vor 12 Jahren
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still vor 12 Jahren
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it vor 12 Jahren
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they vor 12 Jahren
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. vor 12 Jahren
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. vor 12 Jahren
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root vor 12 Jahren
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and vor 12 Jahren
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib vor 12 Jahren
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. vor 12 Jahren
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. vor 12 Jahren
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. vor 12 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 12 Jahren
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. vor 12 Jahren