Sam Hocevar
df4471bef8
audio: NX support.
6 лет назад
Sam Hocevar
512eba5bf6
audio: fix build with SDL_Mixer disabled.
6 лет назад
Sam Hocevar
4eec8450d3
audio: rename format enum entries to avoid collisions.
6 лет назад
Sam Hocevar
68c2530b16
audio: refactor audio streaming mechanism.
Rename “channels” to “tracks” when talking about the mixing channels, to
avoid confusion with channels in the context of mono/stereo/5.1. Also allow
conversions between various formats and frequencies.
To do: allow to query the current audio device’s preferred frequency when
the client application is able to send the best possible data.
6 лет назад
Sam Hocevar
b11e6bd537
audio: more feedback upon initialisation.
6 лет назад
Sam Hocevar
6f0155a50e
audio: allow to load a sample from raw data.
6 лет назад
Sam Hocevar
9a0b6e4a9a
Build: fix several compilation warnings.
6 лет назад
Sam Hocevar
e3b1db2c1e
audio: clean up code.
6 лет назад
Sam Hocevar
a1ef3552bc
No longer look for SDL/SDL*.h headers.
We now just look for SDL2/SDL.h (the regular location) and SDL.h (when
the user provides their own location for this header).
7 лет назад
Sam Hocevar
44e39867b1
Fix approximately 80 billion compilation warnings.
8 лет назад
Sam Hocevar
a45a0d45d1
audio: do not free buffers that SDL may be using.
9 лет назад
Sam Hocevar
7619caef3e
audio: minimal streaming API
This will allow us to generate sounds on the fly on several dedicated
channels. Until now we could only play fully loaded samples.
9 лет назад
Sam Hocevar
89a8add7bf
audio: reorganise files
9 лет назад
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
9 лет назад
Sam Hocevar
1b2a4ca8d1
build: fix issues with SDL detection on 32-bit systems.
10 лет назад
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 лет назад
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 лет назад
jeunathe
958d8c403e
add methods to Audio class to mute/unmute and change volume per channel
12 лет назад
Sam Hocevar
578ec1d413
audio: add a simple Stop() method to samples.
12 лет назад
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 лет назад
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
13 лет назад
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
13 лет назад
Sam Hocevar
beb141dd5b
build: fix Win64 compilation with mingw64, using an updated SDL build.
14 лет назад
Sam Hocevar
8848cf53db
Put everything in the "lol" namespace. Better late than never.
15 лет назад
Sam Hocevar
e41dd3a949
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 лет назад
Sam Hocevar
21fd077d12
Reduce audio latency by using 1K samples instead of 4K.
15 лет назад
Sam Hocevar
640735731a
Add preliminary support for sound samples. Implement click.
15 лет назад
Sam Hocevar
0ed566d3cc
Complete Lol Engine / Deus Hax / Monsterz split.
15 лет назад
Sam Hocevar
50e4f67254
Get the timer to talk milliseconds instead of seconds.
15 лет назад
Sam Hocevar
0d78ca44ca
Implement Timer::PollSeconds(), if necessary.
15 лет назад
Sam Hocevar
8bfb98c160
Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
15 лет назад