19 次程式碼提交 (e086100292cf4b4beeab31306fac3564a9c078d7)

作者 SHA1 備註 提交日期
  Sam Hocevar ba1824ef83 sys: cycle through all possible directories to load resource files. 11 年之前
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 12 年之前
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 年之前
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. 13 年之前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 年之前
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 年之前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 年之前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 年之前
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 14 年之前
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 年之前
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 年之前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 年之前
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 年之前