92 Commits (e16f8d7804cc1af5064fa50185ddcff7b79558ae)
 

Autor SHA1 Nachricht Datum
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. vor 14 Jahren
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. vor 14 Jahren
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted vor 14 Jahren
  Sam Hocevar e8cd1a9ba7 Minor optimisation in the garbage collection order. vor 14 Jahren
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. vor 14 Jahren
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. vor 14 Jahren
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. vor 14 Jahren
  Sam Hocevar bf938bd622 Update todo list. vor 14 Jahren
  Sam Hocevar a156dd810e Make the editor more responsive by handling GTK events before waiting for vor 14 Jahren
  Sam Hocevar 601ce07746 Make the GTK editor more responsive. vor 14 Jahren
  Sam Hocevar e2596fa9fd Implement the profiling system. vor 14 Jahren
  Sam Hocevar 372d18bde6 Implement naive bold font printing. vor 14 Jahren
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. vor 14 Jahren
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. vor 14 Jahren
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. vor 14 Jahren
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is vor 14 Jahren
  Sam Hocevar c409ec99ef Fix the extra data in the autotools-created tarballs. vor 14 Jahren
  Sam Hocevar 6044e5bed1 Switch editor building scheme to GtkBuilder. vor 14 Jahren
  Sam Hocevar cffc8c2b98 Create the todo list. vor 14 Jahren
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. vor 14 Jahren
  Sam Hocevar 7d382e549d The frame counter is now an asset object. vor 14 Jahren
  Sam Hocevar b55b3e652b Minor cleanup in the editor main code. vor 14 Jahren
  Sam Hocevar 298ba806bb Get rid of GtkVideo, it was pretty useless in the current shape. vor 14 Jahren
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. vor 14 Jahren
  Sam Hocevar 3f18102a40 Remove dead code from the soon to be deprecated Video classes. vor 14 Jahren
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. vor 14 Jahren
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number vor 14 Jahren
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. vor 14 Jahren
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. vor 14 Jahren
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. vor 14 Jahren
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. vor 14 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing vor 14 Jahren
  Sam Hocevar 6840f5d301 Move all GTK stuff to a subdirectory. vor 14 Jahren
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. vor 14 Jahren
  Sam Hocevar 4f802a421d Add a few more autotools rules. vor 14 Jahren
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. vor 14 Jahren
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. vor 14 Jahren
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in vor 14 Jahren
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. vor 14 Jahren
  Sam Hocevar 097baf0284 Convert everything to the autotools. Managing source dependencies will be vor 14 Jahren
  Sam Hocevar 98c4569011 Start of the GtkVideo implementation. vor 14 Jahren
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, vor 14 Jahren
  Sam Hocevar 59f777f969 Naive font renderer prototype. vor 14 Jahren
  Sam Hocevar 0e0b37af19 Simple tool to create a font file. vor 14 Jahren
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. vor 14 Jahren
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. vor 14 Jahren
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. vor 14 Jahren
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. vor 14 Jahren
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. vor 14 Jahren
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. vor 14 Jahren