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lolengine
/
lol
spogulis no https://github.com/lolengine/lol
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Kods Problēmas 0 Laidieni 0 Vikivietne Aktivitāte
425 Revīzijas
5 Atzari
532 MiB
Koks: e47928e8d1
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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11 Revīzijas (e47928e8d1eb624c087724ab8c651eb2a45f0c03)

Autors SHA1 Ziņojums Datums
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. pirms 14 gadiem
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. pirms 15 gadiem
  Sam Hocevar 4c278a0895 Change the way the Scene object works. pirms 15 gadiem
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. pirms 15 gadiem
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. pirms 15 gadiem
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
pirms 15 gadiem
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. pirms 15 gadiem
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. pirms 15 gadiem
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. pirms 15 gadiem
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. pirms 15 gadiem
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. pirms 15 gadiem
Darbina Gitea Versija: 1.12.0+rc1-38-g249e22bb9 Lapa: 43ms Sagatave: 4ms
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