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lolengine
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lol
mirror of https://github.com/lolengine/lol
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1748 Commits
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37 MiB
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wip/image-kernel
wip/interp
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wip/core-clipp
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10 Commits (e848af3f2adb04f01cf083ff2ef6970e15cab08a)

Author SHA1 Message Date
  Sam Hocevar d4372a6a1e android: open files through the asset manager, meaning Lua works. 13 years ago
  Sam Hocevar 5e5deb84d2 build: fix X360 and PS3 builds. 13 years ago
  Sam Hocevar 526feb9b80 sys: use progressively larger temporary buffers when reading files. 13 years ago
  Sam Hocevar e041ea7602 sys: don't read files on the stack; either we'll overflow or we'll be slow. 13 years ago
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 13 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 years ago
  Sam Hocevar b67441babb sys: be more resilient if the file we try to read doesn’t exist. 13 years ago
  Sam Hocevar 03d135f06d sys: don’t use fopen on the PS3. 13 years ago
  Sam Hocevar 2932b55556 sys: prototype for the file reading functions. 13 years ago
  Sam Hocevar c7767c6c64 sys: create an empty File class. 13 years ago
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 13 years ago
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