Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
il y a 10 ans
Benjamin ‘Touky’ Huet
b608607dba
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
il y a 11 ans
Benjamin ‘Touky’ Huet
46f0c2d7f0
EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option
il y a 11 ans
Benjamin ‘Touky’ Huet
6b2044349c
EZMesh : Added CommandStack & subsequent Loop command.
il y a 11 ans
Benjamin ‘Touky’ Huet
6e996f41aa
EZMesh : Added SCVert command
il y a 11 ans
Benjamin ‘Touky’ Huet
2b4dc175ee
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
il y a 11 ans
Benjamin ‘Touky’ Huet
9bedc2092d
Meshviewer FIX + comment rework
entity : Added IsTicked
il y a 11 ans
Benjamin ‘Touky’ Huet
1e7d3ee21a
Added SceneSetup and its Parser/Compiler
il y a 11 ans
Benjamin ‘Touky’ Huet
5595df4f62
MeshViewer : Added Javascript & Html for Web implementation.
il y a 11 ans
Benjamin ‘Touky’ Huet
4b3686a927
MeshViewer TWEAK
EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions.
EZMesh & URO : Added "//" comments to Parser/Scanner
il y a 11 ans
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
il y a 11 ans
Benjamin ‘Touky’ Huet
e42d857ed4
easymesh : Added SmoothMesh operation, works well with triangle, not well with a box.
il y a 11 ans
Benjamin ‘Touky’ Huet
3ea6d93e95
easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS !
il y a 11 ans
Benjamin ‘Touky’ Huet
506befcf4a
easymesh : Added Twist/Ben/Shear & Taper refactor.
il y a 11 ans
Benjamin ‘Touky’ Huet
7f5c20238b
easymesh : CSG operation is now handled with a safe enum.
il y a 11 ans
Benjamin ‘Touky’ Huet
7a051f9455
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
il y a 12 ans
Lolbot
7e4da3d634
fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 trailing whitespaces
- replaced 537 tabs with spaces
il y a 12 ans
Benjamin ‘Touky’ Huet
4393a43752
Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized.
Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces".
Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx>
TODO : cleanup useless code.
TODO : Some bugs are still present, some face that disappear should not.
TODO : Correct epsilon useage (see geometry files).
TODO : Coplanar face are not handled -at all-.
TODO : Vertex count goes through the roof in case of a Xor.
il y a 12 ans
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
Benjamin ‘Touky’ Huet
ea517c2926
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour.
il y a 12 ans
Sam Hocevar
4cee96d09d
easymesh: use "ato" for torus, because "at" is already for triangle.
il y a 12 ans
Sam Hocevar
38364a0bd6
easymesh: first shot at a simple, flat shaded torus.
il y a 12 ans
Sam Hocevar
3bfbb6c408
build: fix shitloads of warnings.
il y a 12 ans
Sam Hocevar
6cb1db5188
easymesh: make hex colour command arguments case-insensitive.
il y a 12 ans
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
il y a 12 ans
Sam Hocevar
8375f3443d
build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
il y a 12 ans
Sam Hocevar
86a16aaff6
easymesh: move the Mesh builder into the engine core.
il y a 12 ans