1 Commits (ebd15dbc0e486058f4d97b434c7c672e69c5651a)

Author SHA1 Message Date
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 years ago
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 10 years ago
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 years ago
  Sam Hocevar 1b14ba8860 tutorial: GLSL ES compilation fixes. 11 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 years ago
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. 12 years ago
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. 12 years ago
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. 12 years ago
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. 12 years ago
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. 12 years ago
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 years ago
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 years ago
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 years ago
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 years ago
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 years ago
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 years ago