Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
преди 11 години |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
преди 11 години |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
преди 11 години |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
преди 11 години |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
преди 11 години |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
преди 11 години |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
преди 11 години |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
преди 11 години |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
преди 11 години |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
преди 11 години |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
преди 11 години |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
преди 11 години |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
преди 11 години |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
преди 11 години |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
преди 11 години |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
преди 11 години |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
преди 11 години |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
преди 11 години |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
преди 11 години |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
преди 11 години |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
преди 11 години |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
преди 11 години |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
преди 11 години |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
преди 11 години |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
преди 11 години |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
преди 11 години |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
преди 11 години |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
преди 11 години |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
преди 11 години |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
преди 11 години |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
преди 11 години |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
преди 11 години |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
преди 11 години |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
преди 11 години |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
преди 11 години |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
преди 11 години |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
преди 11 години |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
преди 11 години |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
преди 11 години |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
преди 11 години |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
преди 11 години |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
преди 11 години |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
преди 11 години |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
преди 11 години |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
преди 11 години |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
преди 11 години |
Sam Hocevar
|
b97cbbe27f
|
gpu: use the RenderContext class in a few friendly places.
|
преди 11 години |
Sam Hocevar
|
1b213612a5
|
gpu: handle depth test, alpha blending and face culling in Renderer.
|
преди 11 години |
Sam Hocevar
|
716c2b5592
|
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
|
преди 11 години |
Benjamin ‘Touky’ Huet
|
181334f5ad
|
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
|
преди 11 години |