Benjamin ‘Touky’ Huet
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ef80c5cbc2
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Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
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11 年之前 |
Sam Hocevar
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b6f2514035
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build: test suite is now verbose by default in lol-build.
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11 年之前 |
Sam Hocevar
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a490c8c4c7
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lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
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11 年之前 |
Sam Hocevar
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9996530993
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build: update .gitignore files.
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11 年之前 |
Sam Hocevar
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bc623a4ef1
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base: Array::Pop() returns the popped element.
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11 年之前 |
Sam Hocevar
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8ff1cf9b32
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base: disable exceptions in Bison-generated parsers.
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11 年之前 |
Sam Hocevar
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0e1f31bd5a
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build: fix the autobuilder support for emscripten.
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11 年之前 |
Sam Hocevar
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068a328651
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gpu: fix the Direct3D version of most rendering functions.
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11 年之前 |
Benlitz
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5f72c16f60
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 年之前 |
Sam Hocevar
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f0e8676248
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gpu: don't use PolygonMode on GL ES.
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11 年之前 |
Sam Hocevar
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8ff57070c7
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build: activate the emscripten builds on the build bot.
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11 年之前 |
Sam Hocevar
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9158677eae
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gpu: implement polygon rendering mode in GL and D3D.
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11 年之前 |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
Sam Hocevar
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532f679f8a
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gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
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11 年之前 |
Sam Hocevar
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13fb52cebe
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gpu: move Video::Clear to Renderer::Clear.
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11 年之前 |
Sam Hocevar
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084a98be87
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gpu: framebuffers now use the g_render object to restore viewport data.
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11 年之前 |
Sam Hocevar
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e4d4f8df19
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math: implement == and != for 2D and 3D box types.
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11 年之前 |
Sam Hocevar
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9befaa5468
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gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
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11 年之前 |
Sam Hocevar
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024ea25e27
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gpu: disable alpha test on GL ES platforms.
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11 年之前 |
Sam Hocevar
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a75e07d329
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gpu: add full support for alpha test in GL and D3D.
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11 年之前 |
Sam Hocevar
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9584830bad
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base: leverage the libc for string comparisons.
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11 年之前 |
Sam Hocevar
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87a9c3730c
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gpu: implement all depth test functions in the renderer.
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11 年之前 |
Sam Hocevar
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0b93890556
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gpu: implement face culling mode in render contexts.
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11 年之前 |
Sam Hocevar
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45c13689ec
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gpu: implement blend function and alpha test in the renderer.
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11 年之前 |
Benlitz
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e7b0c85e0f
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Added comparison operators between strings and char const*
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11 年之前 |
Benlitz
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eaa63d0b69
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Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
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11 年之前 |
Sam Hocevar
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c1c907499d
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gpu: prevent accidental creation of a Renderer object.
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11 年之前 |
Sam Hocevar
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23a850c78d
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test: quick fix for the btphystest camera.
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11 年之前 |
Sam Hocevar
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9cfe1bffd6
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easymesh: print full mesh source when compilation fails.
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11 年之前 |
Sam Hocevar
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7c8fc6df12
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gpu: move more platform-specific code from Video to Render.
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11 年之前 |
Sam Hocevar
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274a732e3c
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gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
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11 年之前 |
Sam Hocevar
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b97cbbe27f
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gpu: use the RenderContext class in a few friendly places.
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11 年之前 |
Sam Hocevar
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1b213612a5
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gpu: handle depth test, alpha blending and face culling in Renderer.
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11 年之前 |
Sam Hocevar
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716c2b5592
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gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
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11 年之前 |
Benjamin ‘Touky’ Huet
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181334f5ad
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Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
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11 年之前 |
Sam Hocevar
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3b90e19739
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gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
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11 年之前 |
Sam Hocevar
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65929156dd
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tutorial: fix uninitialised memory in the FBO demo.
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11 年之前 |
Sam Hocevar
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395ab47c41
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base: fix a compilation warning in string.h.
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11 年之前 |
Sam Hocevar
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82c0dd22a4
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base: assertion errors now mention source location.
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11 年之前 |
Sam Hocevar
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5d57b53eb0
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lua: print the actual panic message before dumping a callstack.
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11 年之前 |
Lolbot
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cbb4dadd6c
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fixed 4 files out of 2730:
- removed 24 CR characters
- removed 1 trailing whitespaces
- replaced 63 tabs with spaces
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11 年之前 |
Benlitz
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d13a006945
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SetMagFiltering and SetMinFiltering for class Texture.
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11 年之前 |
Benlitz
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c75c255e26
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Fixed D3D9 compilation (note: D3D9 version still not working)
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11 年之前 |
Sam Hocevar
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98f8246323
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build: lol-build now passes flags to configure, and configure now uses
optimisation flag -Os instead of -O3.
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11 年之前 |
Sam Hocevar
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5131c96130
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build: fix CRLF issues in user directories even if they're whitelisted, or git-svn
users will get all sorts of weird conflicts.
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11 年之前 |
Lolbot
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0cc141229d
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fixed 1 files out of 2730:
- removed 98 CR characters
- removed 29 trailing whitespaces
- replaced 2369 tabs with spaces
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11 年之前 |
Benlitz
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60b06ee98e
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added BytesPerPixel() method to PixelFormat structure
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11 年之前 |
Sam Hocevar
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13d3c9d828
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test: speed up the Map unit test.
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11 年之前 |
Sam Hocevar
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f197588f47
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base: really fix the PS3 build this time.
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11 年之前 |
Sam Hocevar
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fa31f691f9
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base: fix PS3 build and use C library functions in string.h when possible.
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11 年之前 |