86 Révisions (f04165769c0bb16a9548fcb962018420509566dc)

Auteur SHA1 Message Date
  Sam Hocevar f04165769c gpu: simplify automatic shader generation code. il y a 6 ans
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. il y a 6 ans
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). il y a 6 ans
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. il y a 7 ans
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. il y a 7 ans
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. il y a 7 ans
  Sam Hocevar 0239617197 Various compilation and warning fixes. il y a 7 ans
  Sam Hocevar 5b21579db4 Add --disable-opengl flag. il y a 7 ans
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). il y a 7 ans
  Lolbot af53a69eb7 fixed 9 files out of 506: il y a 8 ans
  touky ce13252b69 Shader version compatibility fix il y a 8 ans
  touky 9174a1e43d startup fixes il y a 8 ans
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. il y a 8 ans
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. il y a 8 ans
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. il y a 8 ans
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. il y a 9 ans
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. il y a 9 ans
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. il y a 9 ans
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... il y a 10 ans
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. il y a 10 ans
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. il y a 10 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 10 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 10 ans
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) il y a 10 ans
  Sam Hocevar a07844682e build: remove dead PS3 code. il y a 10 ans
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. il y a 10 ans
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. il y a 10 ans
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 10 ans
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard il y a 10 ans
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 10 ans
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. il y a 10 ans
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. il y a 10 ans
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 10 ans
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) il y a 10 ans
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. il y a 10 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 11 ans
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. il y a 11 ans
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. il y a 11 ans
  Sam Hocevar a7d169caff ps3: some compilation fixes. il y a 11 ans
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. il y a 11 ans
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes il y a 11 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 11 ans
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader il y a 11 ans
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: il y a 11 ans
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. il y a 11 ans
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. il y a 11 ans