2174 Commits (f0746b1cee536ad6d4794bf5c857113b1f47d692)
 

Author SHA1 Message Date
  Lolbot 4f2663acd9 fixed 4 files out of 2792: 11 years ago
  Benjamin ‘Touky’ Huet 40a1a18758 btphystest : cat movement update 11 years ago
  Benjamin ‘Touky’ Huet 0abb0b7802 btphystest : fixed CatsSheet.png 11 years ago
  Benjamin ‘Touky’ Huet 3b3ed8925c btphystest : even better catSheet 11 years ago
  Benjamin ‘Touky’ Huet 9c21009b05 btPhysTest : Small update to the CasSheet 11 years ago
  Sam Hocevar 4f66a49fc2 btphystest: use discard in fragment shader instead of AlphaFunc. 11 years ago
  Sam Hocevar 1c42570a28 btphystest: increase heap memory for emscripten builds. 11 years ago
  Sam Hocevar 07fc08c198 build: more emscripten build fixes. 11 years ago
  Sam Hocevar d8ca287563 build: various compilation fixes. 11 years ago
  Benjamin ‘Touky’ Huet f259e85316 btPhysTest : Tweaked the cat sheet. 11 years ago
  Benjamin ‘Touky’ Huet e3e0025d03 btPhysTest : Forgot lolfx 11 years ago
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 11 years ago
  jeunathe 455d133858 Add source file for cats 11 years ago
  jeunathe 5af789cc82 cats for touky 11 years ago
  Benjamin ‘Touky’ Huet b58b4fa9ac btPhysTest : Added test texture 11 years ago
  jeunathe 958d8c403e add methods to Audio class to mute/unmute and change volume per channel 11 years ago
  Sam Hocevar 349559acd9 input: fix uninitialised data in the SDL mouse input. 11 years ago
  Sam Hocevar aab8ecfd3e core: fix grave logic bugs in the entity ticker. 11 years ago
  Sam Hocevar 7fa84cdf36 math: remove debug code. 11 years ago
  Sam Hocevar c6e453fe5c math: add unit tests for quat::rotate(vec3, vec3). 11 years ago
  Sam Hocevar 571abeadda people: my 2-hour aborted LD27 crap. 11 years ago
  Sam Hocevar af6deb15a2 math: create a quaternion from two vectors. 11 years ago
  Benlitz 7256258eba fixed Linux build of benlitz projects 11 years ago
  Benlitz 76364970c1 fixed configure.ac 11 years ago
  Benlitz 17dd80c814 Attempt to create Makefiles for Benlitz projects 11 years ago
  Benlitz b98b0c7c30 Visual Studio 2012 solution + minor ignore list updates 11 years ago
  Sam Hocevar e848af3f2a math: fix an error in the quaternion code and update test suite. 11 years ago
  Sam Hocevar 7cd3341504 base: allow String::C() to be non-const. 11 years ago
  Sam Hocevar af695ca56c build: make the bootstrap script create all missing files. 11 years ago
  Sam Hocevar ca230a60ad thread: implement Queue::TryPush and Queue::TryPop. 11 years ago
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. 11 years ago
  Benlitz b6b490578e copy-paste failure corrected. 11 years ago
  Lolbot d375c7ba61 fixed 4 files out of 2770: 11 years ago
  Sam Hocevar 19c357927f build: synchronise Makefile.am with lolcore.vcxproj. 11 years ago
  Benlitz 6f8dfa76c8 Added missing file and fixed mongoloclick 11 years ago
  Benlitz 8a657ea287 input: Removed previous input system 11 years ago
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. 11 years ago
  Sam Hocevar 7481fac29a test: port the btphystest and meshviewer tests to the new input API. 11 years ago
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 11 years ago
  Sam Hocevar e16416a6ee input: fix a memory leak in the controller code. 11 years ago
  Sam Hocevar abcf219757 base: allow to resize an array to zero elements. 11 years ago
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. 11 years ago
  Sam Hocevar 4fc2c9038d build: activate the Abuse game build. 11 years ago
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 years ago
  Sam Hocevar f603ceae10 build: add Linux build files for project voxel. 11 years ago
  Lolbot 1f03fedb2d fixed 19 files out of 2773: 11 years ago
  Benlitz ad6e32dce1 Added project Voxel ported to the Lol 11 years ago
  Benlitz 26191e40da gpu: getters in RenderContext class 11 years ago
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 years ago
  Sam Hocevar 231b99714f base: add Array::Data() method to access the underlying buffer. 11 years ago