Sam Hocevar
9307f454ad
GPU: remove persistence from default post process shader.
The feature will still be accessible from a uniform in the shader, but it
is now disabled by default.
7 anos atrás
Sam Hocevar
50e494803d
Replace array::empty() with array::clear().
We used to have lol::map::empty() to empty maps, but in std::map
this method is called clear(). It sounds safe to harmonise between
our types and have lol::array::clear() too.
7 anos atrás
Sam Hocevar
8981100727
Get rid of lol::hash which is now useless.
8 anos atrás
Sam Hocevar
cfeaeabf2d
Get rid of lol::map because std::map is obviously superior.
8 anos atrás
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
8 anos atrás
Sam Hocevar
0239617197
Various compilation and warning fixes.
8 anos atrás
Sam Hocevar
5b21579db4
Add --disable-opengl flag.
This flag disables GL, GLES, but also Glew and EGL libraries.
8 anos atrás
Sam Hocevar
f9058a384d
3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
8 anos atrás
Sam Hocevar
7558d0664a
image: more method renaming for consistency.
8 anos atrás
touky
fd3a6a8ae6
imgui + renderer + mouse scroll
Added scissor mode in renderer
Added scissor support in imGui
Mouse scroll sensivity tweak
9 anos atrás
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
9 anos atrás
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
9 anos atrás
touky
3b255d4137
first test for lolimgui
9 anos atrás
touky
ce13252b69
Shader version compatibility fix
Shader replacement code for older shader version is now fixed
9 anos atrás
touky
9174a1e43d
startup fixes
9 anos atrás
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
9 anos atrás
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
9 anos atrás
Sam Hocevar
afc48d2927
scene: add render buffers and a temporary postprocess
9 anos atrás
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
9 anos atrás
Sam Hocevar
70799848f7
scene: make the postprocess a nop for now and clean up some shaders.
9 anos atrás
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
9 anos atrás
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
9 anos atrás
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
9 anos atrás
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
9 anos atrás
Sam Hocevar
7939719ce1
gpu: fix GLES 2.x support.
9 anos atrás
Sam Hocevar
848344cc7b
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions.
10 anos atrás
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10 anos atrás
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
10 anos atrás
Benjamin ‘Touky’ Huet
6ab67e8f86
btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
10 anos atrás
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
10 anos atrás
Sam Hocevar
ccf5f53825
misc: various mingw cross-compilation fixes.
Add mingw-std-threads project to external/ for full C++11 thread support, fix
an incorrect Win32 fix I did in PEGTL, work around mingw’s <io.h> declaring a
conflicting eof symbol, and fix a capitalisation error in log.cpp.
10 anos atrás
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
10 anos atrás
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
10 anos atrás
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
10 anos atrás
Sam Hocevar
489b02b077
gpu: fix syntax issue in shader.
The “f” suffix is valid GLSL, but WebGL does not like it so let’s disable it.
10 anos atrás
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
10 anos atrás
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 anos atrás
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
11 anos atrás
Sam Hocevar
a07844682e
build: remove dead PS3 code.
11 anos atrás
Sam Hocevar
f8b29001cd
base: convert map and avl_tree methods to lowercase. Because.
11 anos atrás
Sam Hocevar
42a5296207
gpu: use PEGTL to split lolfx files into different parts.
11 anos atrás
Benjamin ‘Touky’ Huet
cb7a99bac3
Added ShaderBuilder
11 anos atrás
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
11 anos atrás
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 anos atrás
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 anos atrás
Sam Hocevar
d0e9447ac0
gpu: fix missing #if blocks in vertex buffer code.
11 anos atrás
Sam Hocevar
ffa21ed0d0
misc: disable all 16-bit float vectors when using Visual Studio.
11 anos atrás
Sam Hocevar
4be9ea2a4e
misc: replace NULL with nullptr.
11 anos atrás
Sam Hocevar
5dc05d7f3e
build: remove empty directories and add proper svn:ignore flags.
11 anos atrás
Sam Hocevar
5fcc47b74c
gpu: fix compilation on platforms that don't have GL_BGRA.
11 anos atrás