Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
vor 8 Jahren
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
vor 8 Jahren
Sam Hocevar
fe279ea38b
build: various autotools improvements and fixes
vor 8 Jahren
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
vor 8 Jahren
Sam Hocevar
fe5bcc55cc
build: move C++11 support macros to the common .m4 file
vor 8 Jahren
Sam Hocevar
3544b8ccd7
build: update Visual Studio solution
vor 8 Jahren
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
vor 8 Jahren
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
vor 8 Jahren
Sam Hocevar
2159c045ba
build: try to fix broken Travis-CI environment.
vor 8 Jahren
Sam Hocevar
520bf8bd83
build: try to fix broken Travis-CI environment.
vor 8 Jahren
Sam Hocevar
dcdd5d20f8
build: allow “make test” as an alias for “make check”.
vor 8 Jahren
Sam Hocevar
99bcb22466
build: use a different Travis-CI environment.
Travis-CI is so out of date that if you want something as simple as
libsdl2-dev you need to enable sudo and use the huge VM environment
instead of the containers that boot in a few seconds.
vor 8 Jahren
Sam Hocevar
35ec9f6312
build: activate Travis-CI.
vor 8 Jahren
Sam Hocevar
b660d52e61
build: update build files and add external git submodule.
vor 8 Jahren
Lolbot
3d8c1315be
fixed 368 files out of 4599:
- removed 0 CR characters
- removed 1 trailing whitespaces
- replaced 1 tabs with spaces
- fixed 367 svn:eol-style properties
vor 8 Jahren
Sam Hocevar
70799848f7
scene: make the postprocess a nop for now and clean up some shaders.
vor 8 Jahren
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
vor 8 Jahren
Sam Hocevar
2c6a0d1029
bullet: update vcxproj.
vor 8 Jahren
Sam Hocevar
4e6e359d2f
bullet: fix warnings here and there.
vor 8 Jahren
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
vor 8 Jahren
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
vor 8 Jahren
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
vor 8 Jahren
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
vor 8 Jahren
Sam Hocevar
42e56399d4
base: hide an old warning from the GCC optimiser.
vor 8 Jahren
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
vor 8 Jahren
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
vor 8 Jahren
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
vor 8 Jahren
Sam Hocevar
f1c34b8660
lua: import lua 5.3.3 source (was 5.2.1).
vor 8 Jahren
Sam Hocevar
2e997f24f1
math: allow rand(0), it’s arguably better than raising SIGFPE.
vor 8 Jahren
Sam Hocevar
64a12b1ad4
sys: allow to load images with an absolute path.
vor 8 Jahren
Sam Hocevar
f687beeb9e
math: add lol::round() to our maths functions.
vor 8 Jahren
Sam Hocevar
3d95e93cea
tileset: remove an old PS3 hack.
vor 8 Jahren
Sam Hocevar
bd96cfeb51
Add LuaLoader::Find() helper to find the state’s loader.
vor 8 Jahren
Sam Hocevar
581ecea541
engine: fix scene rendering.
Now TickDraw() can be called several times per frame, because we
may have several scenes. This is expected, but it will require
some adjustments later.
vor 8 Jahren
Sam Hocevar
8044747ac3
base: new string functions.
Add String.split(char) to split into an array, and add a simple
char const * + lol::String free operator.
vor 8 Jahren
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
vor 8 Jahren
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
vor 8 Jahren
Sam Hocevar
cb10d6fbdf
zepto8: try to execute Lua code
This doesn’t work properly yet because PICO-8 uses a few language
extensions; we will have to decide whether to modify the Lua
interpreter, or change the code on the fly, or something entirely
different.
vor 8 Jahren
Sam Hocevar
78c33c6fbc
zepto8: new project.
For now, all it can do is read and decompress .p8.png files.
vor 8 Jahren
Sam Hocevar
5508d102fe
Fix numerous build errors.
Various changes in GCC, clang, and libflex had triggered build failures.
vor 8 Jahren
Sam Hocevar
8e63078f0e
allturdbeast: in-game documentation.
vor 8 Jahren
Sam Hocevar
c36f2a79ba
allturdbeast: move to main namespace.
vor 8 Jahren
Sam Hocevar
cfaa27df47
scene: change sprite tile angles to radians.
vor 8 Jahren
Sam Hocevar
b0f8b24b4b
lua: fix a very old bug in the Lua hooks.
vor 8 Jahren
Sam Hocevar
7939719ce1
gpu: fix GLES 2.x support.
vor 8 Jahren
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
vor 8 Jahren
Benjamin ‘Touky’ Huet
ba5c900b32
Added a few TODOs
vor 9 Jahren
Sam Hocevar
12f5cecbb9
core: minor cosmetic fix.
vor 9 Jahren
Sam Hocevar
0566c16b69
sampler: add a few sanity checks to sampler.
vor 9 Jahren
Sam Hocevar
94f71f27c2
build: compilation fixes for Visual Studio.
vor 9 Jahren