16 次程式碼提交 (f23b47a8e2ffa6f3307c6ab16c1275e6de1e64fb)

作者 SHA1 備註 提交日期
  Sam Hocevar f23b47a8e2 ps3: start fixing the vertex buffer logic in there. 13 年之前
  Sam Hocevar 9960f73351 gpu: normalize 8-bit integer data in 0..1 by default. 13 年之前
  Sam Hocevar bc5bf62886 gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1. 13 年之前
  Sam Hocevar 8894958f0e gpu: fix a stupid signed/unsigned inconsistency causing vertex declaration 13 年之前
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 13 年之前
  Sam Hocevar b6c330f3d8 gpu: remove old code in VertexBuffer that caused a memory leak. 13 年之前
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 年之前
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 年之前
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 13 年之前
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 13 年之前
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 13 年之前
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 年之前
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 13 年之前
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 13 年之前
  Sam Hocevar 3ab2f621f8 gpu: fix compilation errors and warnings in the vertex declaration code. 13 年之前
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 13 年之前
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 年之前
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 年之前
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14 年之前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年之前
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 年之前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 年之前