5 коммитов (f318af9b03dcefee8fc500dfde16a2fca409530a)

Автор SHA1 Сообщение Дата
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 лет назад
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 лет назад
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 лет назад
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 лет назад