2320 Commits (f39d5f521cc1417b6649e98db31689e19612bf39)
 

Author SHA1 Message Date
  Sam Hocevar c52d2267d0 Keyboard scrolling in the editor. 14 years ago
  Sam Hocevar fb327b3373 Play with toolbar buttons. 14 years ago
  Sam Hocevar 11305698a3 Add an about dialogue and fix an initialisation bug in the map viewer 14 years ago
  Sam Hocevar 19170bcac4 Refactor editor to get the glarea object out of the main source file. 14 years ago
  Sam Hocevar 509d4158cd Update .gitignore file. 14 years ago
  Sam Hocevar 4cc3ace4b1 Update todo list. 14 years ago
  Sam Hocevar d990084845 Allow the sprite viewer window to pan. 14 years ago
  Sam Hocevar 324013d8dc Implement scrolling in the GTK window using the scrollbars. 14 years ago
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 14 years ago
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 years ago
  Sam Hocevar 6223c37bb2 Proper Float3 constructors. 14 years ago
  Sam Hocevar 0fdf9b6874 Apply correct projection to the debug sprite movement. 14 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 3d0a16c0d3 Add a simple "build" script for people unfamiliar with bootstrap etc. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 25273ab1fe Remove some debug stuff. 14 years ago
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 years ago
  Sam Hocevar ea672c7768 Disable depth test. We do our own management. 14 years ago
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 years ago
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 years ago
  Sam Hocevar d2e5bba88e Implement Video::GetWidth() and Video::GetHeight(). 14 years ago
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 years ago
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. 14 years ago
  Sam Hocevar 2fe2673600 Better near/far values. 14 years ago
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14 years ago
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 years ago
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 14 years ago
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 years ago
  Sam Hocevar e8cd1a9ba7 Minor optimisation in the garbage collection order. 14 years ago
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 years ago
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 14 years ago
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14 years ago
  Sam Hocevar bf938bd622 Update todo list. 14 years ago
  Sam Hocevar a156dd810e Make the editor more responsive by handling GTK events before waiting for 14 years ago
  Sam Hocevar 601ce07746 Make the GTK editor more responsive. 14 years ago
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 years ago
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 14 years ago
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. 14 years ago
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. 14 years ago
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. 14 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 years ago
  Sam Hocevar c409ec99ef Fix the extra data in the autotools-created tarballs. 14 years ago
  Sam Hocevar 6044e5bed1 Switch editor building scheme to GtkBuilder. 14 years ago
  Sam Hocevar cffc8c2b98 Create the todo list. 14 years ago
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 years ago
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 years ago
  Sam Hocevar b55b3e652b Minor cleanup in the editor main code. 14 years ago