3 Commits (f42fda8281c2456579109d709e8db34c2d0b96cb)

Author SHA1 Message Date
  Sam Hocevar a45a0d45d1 audio: do not free buffers that SDL may be using. 9 years ago
  Sam Hocevar 7619caef3e audio: minimal streaming API 9 years ago
  Sam Hocevar 89a8add7bf audio: reorganise files 9 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 years ago
  Sam Hocevar 1b2a4ca8d1 build: fix issues with SDL detection on 32-bit systems. 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  jeunathe 958d8c403e add methods to Audio class to mute/unmute and change volume per channel 12 years ago
  Sam Hocevar 578ec1d413 audio: add a simple Stop() method to samples. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 13 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 years ago
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 years ago
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 15 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 years ago
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 years ago