Página inicial Ajuda
Acessar
lolengine
/
lol
espelhamento de https://github.com/lolengine/lol
1
0
Fork 0
Código Issues 0 Versões 0 Wiki Atividade
275 Commits
5 Branches
94 MiB
Tag: f75db4c57f
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Tags
${ item.name }
Criar branch ${ searchTerm }
de f75db4c57f
${ noResults }
Gráfico de commits

5 Commits (f75db4c57f2e9cd3fd220e4626c63fb6f165552c)

Autor SHA1 Mensagem Data
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 anos atrás
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
15 anos atrás
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 anos atrás
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 15 anos atrás
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. 15 anos atrás
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15 anos atrás
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 15 anos atrás
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 15 anos atrás
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 anos atrás
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. 15 anos atrás
Desenvolvido por Gitea Versão: 1.12.0+rc1-38-g249e22bb9 Página: 35ms Template: 4ms
português do Brasil
português do Brasil English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Site Go1.14.3