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lolengine
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lol
mirror of https://github.com/lolengine/lol
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286 Commits
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69 MiB
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wip/image-kernel
wip/interp
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wip/core-clipp
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Commit Graph

7 Commits (f7f6f4db9173e2dc9a609e80686c1749e55048cf)

Author SHA1 Message Date
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 15 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 years ago
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
15 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 15 years ago
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 15 years ago
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. 15 years ago
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 15 years ago
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 15 years ago
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 15 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 15 years ago
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. 15 years ago
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