15 коммитов (f84b659c6262f7e8f4e2b76d7c382cf8d515ec71)

Автор SHA1 Сообщение Дата
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 лет назад
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 15 лет назад
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 лет назад
  Sam Hocevar 039de818c3 Fix the Font class so that it does lazy initialisation of the texture. 15 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 лет назад
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 лет назад
  Sam Hocevar 79822b6c89 Improve the text appearance using an outline. 15 лет назад
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 15 лет назад
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 лет назад
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 лет назад
  Sam Hocevar 59f777f969 Naive font renderer prototype. 15 лет назад