15 Commits (f951745eab8da72e9fba40a4feea261f50ad175c)

Autor SHA1 Nachricht Datum
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to vor 12 Jahren
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the vor 12 Jahren
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the vor 12 Jahren
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are vor 12 Jahren
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement vor 12 Jahren
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of vor 12 Jahren
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only vor 12 Jahren
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. vor 12 Jahren
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still vor 12 Jahren
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it vor 12 Jahren
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they vor 12 Jahren
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. vor 12 Jahren
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. vor 12 Jahren
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root vor 12 Jahren
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and vor 12 Jahren
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 12 Jahren
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib vor 12 Jahren
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. vor 12 Jahren
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. vor 12 Jahren
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. vor 12 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 12 Jahren
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. vor 12 Jahren
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. vor 12 Jahren
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. vor 12 Jahren
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. vor 12 Jahren
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. vor 12 Jahren
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. vor 12 Jahren
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. vor 12 Jahren
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation vor 12 Jahren
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly vor 12 Jahren
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader vor 12 Jahren
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. vor 12 Jahren
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. vor 12 Jahren
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a vor 12 Jahren
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... vor 12 Jahren
  Sam Hocevar 03250fa321 test: remove a useless cast. vor 12 Jahren
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. vor 12 Jahren
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. vor 13 Jahren
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. vor 13 Jahren
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and vor 13 Jahren
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. vor 13 Jahren
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. vor 13 Jahren
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new vor 13 Jahren
  Sam Hocevar b5cc7b7877 tutorial: work around i915 driver limitations in the Mandelbrot viewer shader. vor 13 Jahren
  Sam Hocevar 6640cacd29 tutorial: smarter register and instruction usage in the Mandelbrot zooming vor 13 Jahren
  Sam Hocevar 222401ad97 tutorial: simplify the Mandelbrot viewing shader in the hope that it will vor 13 Jahren
  Sam Hocevar 0a669f9c49 tutorial: make the GLSL Mandelbrot shader completely branchless. vor 13 Jahren
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. vor 13 Jahren
  Sam Hocevar b7f21d3d49 tutorial: fix texel offset issues in the fractal zoomer. vor 13 Jahren
  Sam Hocevar 07520f26f2 nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated vor 13 Jahren