3 коммитов (fa427a3fd939c8c1045c57a4494ffd97fffee399)

Автор SHA1 Сообщение Дата
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 лет назад
  Sam Hocevar 324013d8dc Implement scrolling in the GTK window using the scrollbars. 15 лет назад
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 15 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 лет назад
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 лет назад
  Sam Hocevar cb0c02c7d0 Invert the mouse coordinate handling logic. 15 лет назад
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 15 лет назад
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 15 лет назад
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 лет назад
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 15 лет назад
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 лет назад
  Sam Hocevar 59f777f969 Naive font renderer prototype. 15 лет назад
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 лет назад