Sam Hocevar
|
32143b8bb4
|
scene: allow to rotate sprites around the Z axis.
|
10 years ago |
Sam Hocevar
|
6c0cab193c
|
scene: position sprite tiles from their centre instead of their corner.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
dbb1d02aa6
|
Added 2D to 3D DebugLines
|
10 years ago |
Benjamin ‘Touky’ Huet
|
d3b6bb6dce
|
workbench update
|
10 years ago |
Benjamin ‘Touky’ Huet
|
cc8e6ced51
|
Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz
|
10 years ago |
Sam Hocevar
|
c656a37023
|
base: tweak assertion macro so that ASSERT(x = 1) triggers a warning.
|
10 years ago |
Sam Hocevar
|
7931bfaed6
|
build: some PS4 build fixes.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
fe877b6509
|
Mesh CSG update.
|
10 years ago |
Sam Hocevar
|
8ede168e62
|
color: add some vec4 constants for usual colour names.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
f9d63306a5
|
Added Face Slice by plane
|
10 years ago |
Benjamin ‘Touky’ Huet
|
ee96d2668d
|
Added basic crude array funcs
|
10 years ago |
Sam Hocevar
|
76740f77bc
|
math: remove some vector constants that were a bit too specific.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
98eb66b6c8
|
geomerty cleanup & tweak
|
10 years ago |
Benjamin ‘Touky’ Huet
|
c753233291
|
geom tweaks
|
10 years ago |
Benjamin ‘Touky’ Huet
|
4c31c7b884
|
Build fix
|
10 years ago |
Benjamin ‘Touky’ Huet
|
b2bdb1972f
|
Several name tweaks here and there.
|
10 years ago |
Sam Hocevar
|
a03ece3fdc
|
algorithm: rename classes.
|
10 years ago |
Sam Hocevar
|
0cbbca1d2f
|
algorithm: replace a fugly macro with a fugly function.
|
10 years ago |
Sam Hocevar
|
098d27931e
|
algorithm: fix member visibility issues in Octree/QuadTree.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
35514f7335
|
Build FIX ..... again
|
10 years ago |
Benjamin ‘Touky’ Huet
|
b1fbc0259f
|
Added Mask & StickyTime to Draw Debug
|
10 years ago |
Benjamin ‘Touky’ Huet
|
7792c759dd
|
Build Fix
|
10 years ago |
Benjamin ‘Touky’ Huet
|
db8fb1fbad
|
Build FIX ?
|
10 years ago |
Benjamin ‘Touky’ Huet
|
159db9f857
|
BuildFIX
|
10 years ago |
Benjamin ‘Touky’ Huet
|
8268513786
|
Added Portal system to main code base
|
10 years ago |
Sam Hocevar
|
dff1e5c0b6
|
base: fix a debug message queue crash and add Unicode support on Windows.
|
10 years ago |
Sam Hocevar
|
a581e1719f
|
base: fix very minor issues found by static analysis.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
7394b7366f
|
BuildFix
|
10 years ago |
Benjamin ‘Touky’ Huet
|
04dff54084
|
Added aabb_tree.h to the main branch.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
a9972696e6
|
Tweaked stuff in the AABBTree element storage.
Added RemoveElement
|
10 years ago |
Sam Hocevar
|
d8e08e34b8
|
build: add workbench to autoconf build and fix a few C++ issues.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
d0e3db712b
|
Workbench QuadTree/OcTree build is OK
|
10 years ago |
Sam Hocevar
|
d4241a2a84
|
build: various MSVC compilation fixes.
|
10 years ago |
Sam Hocevar
|
2c2ea82f8f
|
vimlol: add "UNUSED" and "ASSERT" to our list of keywords.
|
10 years ago |
Sam Hocevar
|
cb62b52ce6
|
math: add quat::axis() and quat::angle() to retrieve axis and angle from a
quaternion, improve quat::rotate(vec3, vec3) to gracefully handle corner
cases, and add unit tests for all of these.
|
10 years ago |
Sam Hocevar
|
92c2f69d07
|
algorithm: move Array::Sort out of the base headers because their implementation
requires stuff from lol/math, too.
|
10 years ago |
Sam Hocevar
|
ab45658080
|
build: compilation fixes for errors caused by recent renamings.
|
10 years ago |
Lolbot
|
ece13aaabf
|
fixed 19 files out of 2757:
- removed 510 CR characters
- removed 26 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 15 svn:eol-style properties
|
10 years ago |
Benjamin ‘Touky’ Huet
|
b7fc1953ab
|
Some names tweaks
Added workbench, for personnal experimentation.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
ac8d88cb52
|
Hack-fix of degrees/radians in functions.h Warnings
|
10 years ago |
Sam Hocevar
|
8443733a08
|
math: add GLSL-inherited degrees() and radians() conversion functions.
|
10 years ago |
Sam Hocevar
|
8b2439f127
|
vimlol: highlight our maths constants F_PI, D_PI etc. in vim.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
a8f0081deb
|
Added tweak to 05_EZMesh to show how custom shader setting works.
|
10 years ago |
Benjamin ‘Touky’ Huet
|
917891e0b0
|
Build FIX
|
10 years ago |
Benjamin ‘Touky’ Huet
|
21d90c7c22
|
Fixed shit
|
10 years ago |
Benjamin ‘Touky’ Huet
|
03474adceb
|
Added custom vector constants for more usefulness
|
10 years ago |
Benjamin ‘Touky’ Huet
|
7aaa456f0d
|
Added template Debug::Draw for custom complicated debug object
|
10 years ago |
Benjamin ‘Touky’ Huet
|
eb0e0dbde8
|
Added "Item" operation on arrays
|
10 years ago |
Sam Hocevar
|
232fa4126d
|
gpu: rename uniforms here and there for consistency.
|
10 years ago |
Sam Hocevar
|
f67d7ecb0f
|
sys: const correctness in file operations.
|
10 years ago |