17 Commits (fb400005feaa71947a67fd2b9b31cf98add051f0)

Author SHA1 Message Date
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 11 years ago
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. 12 years ago
  Benlitz 26191e40da gpu: getters in RenderContext class 12 years ago
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 12 years ago
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 years ago
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 12 years ago
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 12 years ago
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 12 years ago
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 12 years ago
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 12 years ago
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 12 years ago
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 12 years ago
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 12 years ago