touky
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fd3a6a8ae6
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imgui + renderer + mouse scroll
Added scissor mode in renderer
Added scissor support in imGui
Mouse scroll sensivity tweak
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9 år sedan |
Benjamin ‘Touky’ Huet
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2170b89b11
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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10 år sedan |
Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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11 år sedan |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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11 år sedan |
Sam Hocevar
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231d74f1f8
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gpu: implement RenderContext::SetBlendEquation().
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11 år sedan |
Sam Hocevar
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1b157def49
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gpu: add SetDepthMask/GetDepthMask to render contexts.
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12 år sedan |
Benlitz
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26191e40da
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gpu: getters in RenderContext class
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12 år sedan |
Sam Hocevar
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9158677eae
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gpu: implement polygon rendering mode in GL and D3D.
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12 år sedan |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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12 år sedan |
Sam Hocevar
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084a98be87
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gpu: framebuffers now use the g_render object to restore viewport data.
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12 år sedan |
Sam Hocevar
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a75e07d329
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gpu: add full support for alpha test in GL and D3D.
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12 år sedan |
Sam Hocevar
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87a9c3730c
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gpu: implement all depth test functions in the renderer.
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12 år sedan |
Sam Hocevar
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0b93890556
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gpu: implement face culling mode in render contexts.
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12 år sedan |
Sam Hocevar
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45c13689ec
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gpu: implement blend function and alpha test in the renderer.
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12 år sedan |
Sam Hocevar
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274a732e3c
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gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
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12 år sedan |
Sam Hocevar
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1b213612a5
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gpu: handle depth test, alpha blending and face culling in Renderer.
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12 år sedan |
Sam Hocevar
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716c2b5592
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gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
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12 år sedan |