Sam Hocevar
fcd72f408f
Allow master projects to disable features.
When built as a subproject, we need the master to decide what features
to activate or not. This could lead to reduced dependences.
This patch also allows to build without imlib2.
8 anni fa
Sam Hocevar
7be150b0e4
Allow to build without SDL or ffmpeg.
Linux-only for now. This will be necessary for projects that do not
actually use the rendering engine, such as LolRemez.
8 anni fa
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
8 anni fa
Sam Hocevar
c86f703dcf
Some Windows compilation fixes + support for [[nodiscard]].
8 anni fa
Sam Hocevar
f9058a384d
3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
8 anni fa
Sam Hocevar
ee622b762f
build: add several missing distributed files for Windows versions.
8 anni fa
Sam Hocevar
e38a7e7c22
tools: remove lolremez.
It will now be available at https://github.com/samhocevar/lolremez
8 anni fa
Sam Hocevar
ad45e4d284
doc: fix linking with ffmpeg on Linux and start a tutorial program.
9 anni fa
touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
9 anni fa
Sam Hocevar
168dbb0e00
test: put back commit feature in check-source.sh.
9 anni fa
Sam Hocevar
dc9f5c72cb
test: make source code checks more verbose
9 anni fa
Sam Hocevar
eac41fd3f8
test: remove obsolete SVN support in check-source.sh
9 anni fa
touky
3b255d4137
first test for lolimgui
9 anni fa
Sam Hocevar
aaa39bd782
build: fix Windows build and LolFx generation
9 anni fa
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
9 anni fa
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
9 anni fa
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
9 anni fa
Sam Hocevar
77bac2b98f
build: new --disable-tools configure option
9 anni fa
Sam Hocevar
39c00a8f5c
build: add more tests to the common m4 file
9 anni fa
Sam Hocevar
9c90721bda
build: make mingw-std-threads a submodule
9 anni fa
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
9 anni fa
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
9 anni fa
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
9 anni fa
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
9 anni fa
Sam Hocevar
fe279ea38b
build: various autotools improvements and fixes
9 anni fa
Sam Hocevar
fe5bcc55cc
build: move C++11 support macros to the common .m4 file
9 anni fa
Sam Hocevar
3544b8ccd7
build: update Visual Studio solution
9 anni fa
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
9 anni fa
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
9 anni fa
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
9 anni fa
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
9 anni fa
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
9 anni fa
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
9 anni fa
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
9 anni fa
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
9 anni fa
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
9 anni fa
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
9 anni fa
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
9 anni fa
Sam Hocevar
8e63078f0e
allturdbeast: in-game documentation.
9 anni fa
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
9 anni fa
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
10 anni fa
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10 anni fa
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
10 anni fa
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
10 anni fa
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
10 anni fa
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
10 anni fa
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
10 anni fa
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
10 anni fa
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
10 anni fa
Sam Hocevar
716585448e
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
10 anni fa