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289 Révisions
5 Branches
291 MiB
Aborescence: fd465a0882
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Graphique des révisions

12 Révisions (fd465a088279f51de806d8a7e6923d37885d2ed8)

Auteur SHA1 Message Date
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. il y a 15 ans
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. il y a 15 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
il y a 15 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 15 ans
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
il y a 15 ans
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. il y a 15 ans
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. il y a 15 ans
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. il y a 15 ans
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. il y a 15 ans
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. il y a 15 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 15 ans
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. il y a 15 ans
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