Sam Hocevar
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cdc155c42b
|
core: allow to cast reals to doubles in addition to floats.
|
13 years ago |
Sam Hocevar
|
325ea94821
|
core: implement division of reals and change their default precision
to 32 bigits.
|
13 years ago |
Sam Hocevar
|
93479c2876
|
core: implement real subtraction.
|
13 years ago |
Sam Hocevar
|
a173e49ddc
|
core: implement comparison operators for reals.
|
13 years ago |
Sam Hocevar
|
48f00deff9
|
core: fix real unary minus and handle negative numbers in additions.
|
13 years ago |
Sam Hocevar
|
884978c71b
|
core: handle zero, negative zero and infinite in the real constructor,
and add a test suite check for unary minus.
|
13 years ago |
Sam Hocevar
|
dbb0463f4c
|
core: start working on the extended floating point addition.
|
13 years ago |
Sam Hocevar
|
202ac6aaf3
|
core: switch real mantissa to uint16_t instead of uint32_t to ease the
multiplication.
|
13 years ago |
Sam Hocevar
|
5aedae49a3
|
core: add missing real.cpp unit test.
|
13 years ago |
Sam Hocevar
|
7b7d4fe003
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
|
13 years ago |
Sam Hocevar
|
f23ce9c7b4
|
ui: add a Platform class to query information about the current platform.
Implement GetMouseCount() to query the number of mice on the system.
|
14 years ago |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
14 years ago |
Sam Hocevar
|
e41dd3a949
|
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
|
14 years ago |
Sam Hocevar
|
21fd077d12
|
Reduce audio latency by using 1K samples instead of 4K.
|
14 years ago |
Sam Hocevar
|
640735731a
|
Add preliminary support for sound samples. Implement click.
|
14 years ago |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 years ago |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
14 years ago |
Sam Hocevar
|
0d78ca44ca
|
Implement Timer::PollSeconds(), if necessary.
|
14 years ago |
Sam Hocevar
|
8bfb98c160
|
Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
|
14 years ago |