Sam Hocevar
|
ff7904d96c
|
build: big Android build system refactor; we now attempt to build
an apk for each project.
|
11 年前 |
Sam Hocevar
|
ddeaa5f81a
|
build: reorganise automake build system.
|
11 年前 |
Sam Hocevar
|
edd09e08f5
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ps3: create an audio device at startup.
|
11 年前 |
Sam Hocevar
|
5a19e1539d
|
misc: fix a few URLs.
|
11 年前 |
Sam Hocevar
|
c59fc670c2
|
core: import pristine lua 5.2.1 in the engine code.
|
11 年前 |
Sam Hocevar
|
e48dbfb8d9
|
build: activate the iPhone autobuilder.
|
11 年前 |
Sam Hocevar
|
c83dfe7239
|
build: make sure the builds _and_ the autobuilds work around the
memory leak in OS X llvm-g++.
|
11 年前 |
Sam Hocevar
|
94acb0f519
|
build: the “fuck you, Apple” commit; work around three different
compiler bugs in the Xcode toolchain.
|
11 年前 |
Sam Hocevar
|
1b07850346
|
build: a few iOS build fixes; nowhere near ready though.
|
11 年前 |
Sam Hocevar
|
1ff5c99da0
|
build: do not assume the OS X compiler understands -ObjC++.
|
11 年前 |
Sam Hocevar
|
1d0eab0203
|
base: on Linux and some other architectures, dump a stack trace before
crashing from an assertion failure.
|
11 年前 |
Sam Hocevar
|
756859b6b4
|
build: automatically allocate an X server number in the unit tests.
|
11 年前 |
Lolbot
|
ad2ddbb715
|
build: convert source files to lowercase.
|
11 年前 |
Benjamin ‘Touky’ Huet
|
930dcfd109
|
tactics : first commit. Arena, characters, state machine and all the funny stuff.
|
11 年前 |
Sam Hocevar
|
d5e5527b40
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build: fork lol-bitten.sh from a temporary copy to avoid locks in Windows.
|
11 年前 |
Benjamin ‘Touky’ Huet
|
0fb25474e3
|
sln small build config fix for Win32
|
11 年前 |
Benjamin ‘Touky’ Huet
|
a573b0908b
|
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
|
11 年前 |
Benjamin ‘Touky’ Huet
|
506befcf4a
|
easymesh : Added Twist/Ben/Shear & Taper refactor.
|
11 年前 |
Sam Hocevar
|
f7d660533c
|
external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
|
12 年前 |
Sam Hocevar
|
88210d139e
|
build: reactivate SDL_mixer on Win32 (not Win64 yet).
|
12 年前 |
Sam Hocevar
|
face8cf61c
|
build: better check for compiler flags; we no longer try to use
flags that autoconf hasn’t checked first.
|
12 年前 |
Sam Hocevar
|
d0a99a9286
|
build: add lua to the ignored directories for check-source.sh.
|
12 年前 |
Sam Hocevar
|
6e1156aaea
|
build: split the main library into lolcore and lolbullet.
|
12 年前 |
Sam Hocevar
|
01693351a0
|
build: define HAVE_STDIO_H on Windows desktop.
|
12 年前 |
Sam Hocevar
|
eaf115a379
|
people: reorganise user directories to allow for private/ subdirectories.
|
12 年前 |
Sam Hocevar
|
32753fa130
|
build: fix a few macro logic issues in SDL.h inclusion.
|
12 年前 |
Sam Hocevar
|
1e973c81bd
|
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
7a051f9455
|
Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation.
Added RadialJitter("rj") to EasyMesh parser.
|
12 年前 |
Sam Hocevar
|
6613dc3699
|
build: disable SDL output redirection and try to disable winedbg.exe.
|
12 年前 |
Sam Hocevar
|
bd95435faf
|
build: fix LolFx rule for MSBuild again.
|
12 年前 |
Sam Hocevar
|
00c6f57d61
|
build: fix LolFx generation on Visual Studio.
|
12 年前 |
Sam Hocevar
|
3adf42b00c
|
build: hide LolFx external declarations behind macros.
|
12 年前 |
Sam Hocevar
|
a4f4367877
|
build: do not launch weird Windows binaries when cross-compiling.
|
12 年前 |
Sam Hocevar
|
8f67c3218f
|
build: replace \ with / on the PS3 instead of trying to escape backslashes.
|
12 年前 |
Sam Hocevar
|
44c3f1c6a7
|
build: try to escape double quotes in .props file.
|
12 年前 |
Sam Hocevar
|
50d5c11e67
|
build: fuck msbuild, again.
|
12 年前 |
Sam Hocevar
|
b00282a79f
|
build: try to bypass a SNC VSI issue with string replacements.
|
12 年前 |
Sam Hocevar
|
dc58e55626
|
build: do not try to fix formatting in people/benlitz/*.
|
12 年前 |
Sam Hocevar
|
06b50b7360
|
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
|
12 年前 |
Sam Hocevar
|
bbf72e1a64
|
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
|
12 年前 |
Benlitz
|
4146c9524e
|
Benlitz first test project setup
|
12 年前 |
Sam Hocevar
|
a82e9421d5
|
build: try to build neercs on Android; far from ready yet.
|
12 年前 |
Sam Hocevar
|
720e5fe399
|
build: honour the TMPDIR, TEMP etc. environment variables.
|
12 年前 |
Sam Hocevar
|
061ef6bd0a
|
build: always use the same build directory in run-bitten.sh to
avoid leaving gigabytes of cruft behind us, and do our best to
clean up afterwards.
|
12 年前 |
Sam Hocevar
|
e5e04a53c8
|
build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
|
12 年前 |
Sam Hocevar
|
5ca6891030
|
build: check for a decent version of sed (ie. not the shitty BSD one).
|
12 年前 |
Sam Hocevar
|
88aa2a48c2
|
build: shorter machine descriptions in build logs.
|
12 年前 |
Sam Hocevar
|
df7a21d68f
|
tutorial: add texture demo to the VS solution.
|
12 年前 |
Sam Hocevar
|
e70fcd05f8
|
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
|
12 年前 |
Sam Hocevar
|
5c60fe42a0
|
build: do not try to advertise a bitten config for Android, NaCl or the
Raspi if running on Windows.
|
12 年前 |