24 次程式碼提交 (ffaac3a634c0ef753153dca8a13e1aa84c6f333a)

作者 SHA1 備註 提交日期
  Sam Hocevar cf02d4b0d0 gpu: rename a few methods. 5 年之前
  Sam Hocevar f6f61ceb23 gpu: add helper functions to upload buffer data. 5 年之前
  Sam Hocevar 2c45d0918d gpu: fix numerous OpenGL programming errors. 5 年之前
  Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. 5 年之前
  Sam Hocevar 1388625308 input: remove dead code and more cleanup. 5 年之前
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. 6 年之前
  Sam Hocevar fca56d7f7d Rename some classes and methods to lowercase. 6 年之前
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 6 年之前
  Sam Hocevar beeded3d85 render: simplify Renderer code 6 年之前
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 年之前
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 6 年之前
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 年之前
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 年之前
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 年之前
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 年之前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 年之前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 年之前
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 年之前
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 年之前
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 年之前
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 年之前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 年之前
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年之前
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 年之前
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 年之前
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. 11 年之前
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 年之前
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 年之前
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 年之前
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 年之前
  Lolbot 5f1470cdb3 fixed 7 files out of 2672: 12 年之前
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 12 年之前
  Benjamin ‘Touky’ Huet bbd81c2e31 12_tutorial : fixed some bad commit. 12 年之前
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 年之前
  Benjamin ‘Touky’ Huet 07a8a174ae 12_voronoi : Added death round. 12 年之前
  Sam Hocevar 8c21c22723 tutorial: don’t use MSVC extensions in our code. 12 年之前
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. 12 年之前