Sam Hocevar
cf02d4b0d0
gpu: rename a few methods.
5年前
Sam Hocevar
2c5a1be8b3
Make the check for threading support runtime to make debugging easier.
5年前
Sam Hocevar
f6f61ceb23
gpu: add helper functions to upload buffer data.
5年前
Sam Hocevar
2c45d0918d
gpu: fix numerous OpenGL programming errors.
5年前
Sam Hocevar
d7fc121faf
Start porting the engine to the Nintendo Switch.
5年前
Sam Hocevar
2c484bc8ae
Add NX64 platform to projects.
5年前
Sam Hocevar
b5de2bd6e6
math: implement <<(ostream &, real).
5年前
Sam Hocevar
2bf54ebcb0
math: use std::string logic rather than printf() for real number formatting.
5年前
Sam Hocevar
a21c2cbea7
tutorial: fix build.
5年前
Sam Hocevar
c49bce2b8b
tutorial: add a few missing “override” qualifiers.
5年前
Sam Hocevar
68c2530b16
audio: refactor audio streaming mechanism.
Rename “channels” to “tracks” when talking about the mixing channels, to
avoid confusion with channels in the context of mono/stereo/5.1. Also allow
conversions between various formats and frequencies.
To do: allow to query the current audio device’s preferred frequency when
the client application is able to send the best possible data.
5年前
Sam Hocevar
6f0155a50e
audio: allow to load a sample from raw data.
5年前
Sam Hocevar
70847edb61
tutorial: fix a signedness bug in the sound tutorial.
5年前
Sam Hocevar
aedc1da589
build: remove built-in bullet compilation on Linux.
Executables that use libbullet are now 1 MiB smaller (stripped!).
5年前
Sam Hocevar
634e96fa37
tutorial: refresh some tutorial programs to use the init/release entity mechanism.
5年前
Sam Hocevar
19cf115ae1
tutorial: add a VS project for the sound tutorial.
5年前
Sam Hocevar
96736217fe
doc: update some tutorials to use the new entity init/release mechanism.
5年前
Sam Hocevar
2e4aabbc29
ticker: better mechanism for entity init/release.
Now we can call functions that need to access GPU resources explicitly
on the draw thread.
5年前
Sam Hocevar
1186c08ad7
entity: add a flag system.
This lets us get rid of m_autorelease and m_destroy and we’ll be able
to implement init_game/init_draw later, for stuff that must happen
on the render thread.
5年前
Sam Hocevar
96a336db03
build: fix a few CRLF issues and make .gitattributes more robust.
5年前
Sam Hocevar
9c13aabe98
build: fix the mingw cross compilation.
5年前
Sam Hocevar
c9f75a6c3f
input: start splitting keyboard, mouse etc. objects
5年前
Sam Hocevar
b0a8596001
RIP lol::Controller and lol::InputProfile ⚰️ LOL
5年前
Sam Hocevar
8c81b07465
input: start replacing controller functions with standard input functions.
Controller::WasKeyReleasedThisFrame() is now keyboard->key_released() so
there is usually no need for a controller. They will completely disappear
when joystick axis binding has been ported to InputDevice.
5年前
Sam Hocevar
fe66f12e53
input: start implementing controller features directly in the input device.
5年前
Sam Hocevar
a713297cfb
input: minor cleanup.
5年前
Sam Hocevar
1388625308
input: remove dead code and more cleanup.
5年前
Sam Hocevar
1ab9866c31
input: drivers no longer need to create the default devices.
5年前
Sam Hocevar
6ad9c0d8bf
Various compilation warning and error fixes.
5年前
Sam Hocevar
4ee191fbf4
engine: start working on a tickable object, cleaner than entities.
5年前
Sam Hocevar
6455091518
doc: rename a few tutorials to remove “lol” from their names.
5年前
Sam Hocevar
fc43bd7e5b
input: remove useless code.
5年前
Sam Hocevar
016330c12b
ui: move a lot of files around.
Most input and GUI files are now in a common ui/ directory. The platform/
directory is no longer, as everythyng was moved to application/ or ui/.
5年前
Sam Hocevar
a57cecaf98
input: remove a lot of unnecessarily convoluted code.
In particular, get rid of the enum magic; we can use map<string,int> if we
really need some named enums. Which we usually don’t.
5年前
Sam Hocevar
ce751a1534
Add imgui.ini to .gitignore, we really don’t need it.
6年前
Sam Hocevar
a55450b94d
doc: add missing vcxproj for the movie tutorial.
6年前
Sam Hocevar
d3d84948d4
sdl: move files around in separate directories.
6年前
Sam Hocevar
25b5d97d28
gui: clean up the ImGui integration code.
6年前
Sam Hocevar
fca56d7f7d
Rename some classes and methods to lowercase.
6年前
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
6年前
Sam Hocevar
3effd3abe5
Fix tutorial build and a few compilation warnings.
6年前
Sam Hocevar
6e428a6243
Remove deprecated code I don’t understand.
6年前
Sam Hocevar
0e79b79d23
Remove the overly complex thread manager.
6年前
Sam Hocevar
2df434a2b2
Remove obsolete file.
6年前
Sam Hocevar
4c9c63894d
Allow to resize the SDL window and propagate changes to the scene.
6年前
Sam Hocevar
effc880011
tutorial: nicer example for the GIF generation.
6年前
Sam Hocevar
beeded3d85
render: simplify Renderer code
The scene now owns its renderer, so there is no need to keep a list
of existing renderers and to call Renderer::Get().
6年前
Sam Hocevar
34fab09274
Remove NaCl support. Google is deprecating it.
6年前
Sam Hocevar
1d8083af86
engine: get rid of the Dict class (WIP).
This was not a very smart class. We replace it with a bidirectional map.
6年前
Sam Hocevar
d0f3f71e8c
doc: fix detection of Dot tool and upgrade Doxygen config file.
6年前