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Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 年前
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csgbsp.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
csgbsp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
easymesh-compiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
easymesh-compiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
easymesh-parser.y math: remove some vector constants that were a bit too specific. 9 年前
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 9 年前
easymesh.cpp Fixed some stuff and added some small tweaks 9 年前
easymesh.h Fixed some stuff and added some small tweaks 9 年前
easymeshbuild.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
easymeshbuild.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
easymeshrender.cpp Added ShaderBuilder 9 年前
easymeshrender.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
shiny.lolfx Merge branch 'master' into scenegraph 9 年前
shiny_SK.lolfx Merge branch 'master' into scenegraph 9 年前
shinydebugUV.lolfx Merge branch 'master' into scenegraph 9 年前
shinydebuglighting.lolfx Merge branch 'master' into scenegraph 9 年前
shinydebugnormal.lolfx Merge branch 'master' into scenegraph 9 年前
shinydebugwireframe.lolfx Merge branch 'master' into scenegraph 9 年前
shinyflat.lolfx Merge branch 'master' into scenegraph 9 年前