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Benjamin ‘Touky’ Huet 3337671dfa NaCl : First pass on input re-implementation 13 jaren geleden
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benchmark misc: fix some coding errors found by Coverity. 10 jaren geleden
data MViewer : Added Light & axis gizmo 10 jaren geleden
generated MViewer : Added Light & axis gizmo 10 jaren geleden
javascript Several build fix 10 jaren geleden
math build: manually add lollua.vcxproj as a reference in all projects. 13 jaren geleden
physics assert on non-handled raycast. 10 jaren geleden
sandbox build: reorganise automake build system. 13 jaren geleden
unit test: remove isnan() unit tests because we can't rely on that function. 10 jaren geleden
xolotl gpu: move more platform-specific code from Video to Render. 13 jaren geleden
Makefile.am mishap in MeshViewer makefile 10 jaren geleden
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 13 jaren geleden
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 13 jaren geleden
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 jaren geleden
btphystest.h btphystest : InitApp delay 10 jaren geleden
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 jaren geleden
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 jaren geleden
easymeshdictionnary.js EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 10 jaren geleden
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 10 jaren geleden
meshviewer.cpp NaCl : First pass on input re-implementation 10 jaren geleden
meshviewer.em.html meshviewer name straightening again 10 jaren geleden
meshviewer.index.html Several build fix 10 jaren geleden
meshviewer.nacl.html meshviewer files name straightening 10 jaren geleden
meshviewer.nacl.nmf meshviewer files name straightening 10 jaren geleden
meshviewer.vcxproj meshviewer name straightening again 10 jaren geleden
nacl_phystest.cpp nacl: compilation fix. 10 jaren geleden
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 10 jaren geleden
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 10 jaren geleden
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 10 jaren geleden
physicobject.h btphystest : cat movement update 10 jaren geleden
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 10 jaren geleden
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 10 jaren geleden
scenesetup-parser.y MViewer : Added Light & axis gizmo 10 jaren geleden
scenesetup-scanner.l MViewer : Added Light & axis gizmo 10 jaren geleden
scenesetup.cpp MViewer : Added Light & axis gizmo 10 jaren geleden
scenesetup.h MViewer : Added Light & axis gizmo 10 jaren geleden
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 10 jaren geleden
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 jaren geleden
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 jaren geleden
testsuite.cpp base: implement UNUSED() macro and put it here and there. 13 jaren geleden
testsuite.vcxproj added camera unit test. 10 jaren geleden