..
01_triangle.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
01_triangle.lolfx
build: put tutorials and lol.js in a new "demos" directory.
11 anos atrás
01_triangle.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
02_cube.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
02_cube.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anos atrás
02_cube.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
03_noise.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
03_noise.lolfx
gpu: rename uniforms here and there for consistency.
8 anos atrás
03_noise.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
04_texture.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
04_texture.lolfx
hsv2rgb 6th
8 anos atrás
04_texture.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
05_easymesh.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
05_easymesh.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
06_sprite.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
06_sprite.png
build: put tutorials and lol.js in a new "demos" directory.
11 anos atrás
06_sprite.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
07_input.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
07_input.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anos atrás
07_input.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
08_fbo.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
08_fbo.lolfx
gpu: rename uniforms here and there for consistency.
8 anos atrás
08_fbo.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
11_fractal.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
11_fractal.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anos atrás
11_fractal.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
12_distance.lolfx
gpu: rename uniforms here and there for consistency.
8 anos atrás
12_texture_to_screen.lolfx
gpu: rename uniforms here and there for consistency.
8 anos atrás
12_voronoi.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
8 anos atrás
12_voronoi.lolfx
gpu: rename uniforms here and there for consistency.
8 anos atrás
12_voronoi.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
8 anos atrás
12_voronoi_distance.lolfx
gpu: rename uniforms here and there for consistency.
8 anos atrás
12_voronoi_setup.lolfx
gpu: rename uniforms here and there for consistency.
8 anos atrás
Makefile.am
build: fix a few compilation issues with input v2.
8 anos atrás