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Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current пре 10 година
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01_triangle.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
01_triangle.lolfx build: put tutorials and lol.js in a new "demos" directory. пре 11 година
01_triangle.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
02_cube.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
02_cube.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
02_cube.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
03_noise.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
03_noise.lolfx gpu: rename uniforms here and there for consistency. пре 8 година
03_noise.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
04_texture.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
04_texture.lolfx hsv2rgb 6th пре 8 година
04_texture.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
05_easymesh.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
05_easymesh.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
06_sprite.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
06_sprite.png build: put tutorials and lol.js in a new "demos" directory. пре 11 година
06_sprite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
07_input.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
07_input.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
07_input.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
08_fbo.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
08_fbo.lolfx gpu: rename uniforms here and there for consistency. пре 8 година
08_fbo.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
11_fractal.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
11_fractal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 8 година
11_fractal.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
12_distance.lolfx gpu: rename uniforms here and there for consistency. пре 8 година
12_texture_to_screen.lolfx gpu: rename uniforms here and there for consistency. пре 8 година
12_voronoi.cpp scenegraph: Entity::TickDraw() now provides a reference to the current пре 8 година
12_voronoi.lolfx gpu: rename uniforms here and there for consistency. пре 8 година
12_voronoi.vcxproj build: VS2012 solution and project tweaks for exotic platforms. пре 8 година
12_voronoi_distance.lolfx gpu: rename uniforms here and there for consistency. пре 8 година
12_voronoi_setup.lolfx gpu: rename uniforms here and there for consistency. пре 8 година
Makefile.am build: fix a few compilation issues with input v2. пре 8 година