.. |
01_triangle.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
01_triangle.lolfx
|
build: put tutorials and lol.js in a new "demos" directory.
|
пре 11 година |
01_triangle.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
02_cube.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
02_cube.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
пре 8 година |
02_cube.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
03_noise.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
03_noise.lolfx
|
gpu: rename uniforms here and there for consistency.
|
пре 8 година |
03_noise.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
04_texture.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
04_texture.lolfx
|
hsv2rgb 6th
|
пре 8 година |
04_texture.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
05_easymesh.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
05_easymesh.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
06_sprite.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
06_sprite.png
|
build: put tutorials and lol.js in a new "demos" directory.
|
пре 11 година |
06_sprite.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
07_input.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
07_input.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
пре 8 година |
07_input.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
08_fbo.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
08_fbo.lolfx
|
gpu: rename uniforms here and there for consistency.
|
пре 8 година |
08_fbo.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
11_fractal.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
11_fractal.lolfx
|
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
|
пре 8 година |
11_fractal.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
12_distance.lolfx
|
gpu: rename uniforms here and there for consistency.
|
пре 8 година |
12_texture_to_screen.lolfx
|
gpu: rename uniforms here and there for consistency.
|
пре 8 година |
12_voronoi.cpp
|
scenegraph: Entity::TickDraw() now provides a reference to the current
|
пре 8 година |
12_voronoi.lolfx
|
gpu: rename uniforms here and there for consistency.
|
пре 8 година |
12_voronoi.vcxproj
|
build: VS2012 solution and project tweaks for exotic platforms.
|
пре 8 година |
12_voronoi_distance.lolfx
|
gpu: rename uniforms here and there for consistency.
|
пре 8 година |
12_voronoi_setup.lolfx
|
gpu: rename uniforms here and there for consistency.
|
пре 8 година |
Makefile.am
|
build: fix a few compilation issues with input v2.
|
пре 8 година |