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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #include <cstring>
- #include <cstdlib>
- #include <ctype.h>
-
- //#include "lua/lua.hpp"
-
- namespace lol
- {
-
- /*
- * World implementation class
- */
-
- class WorldData
- {
- friend class World;
- lua_State *m_lua_state;
- };
-
- static WorldData g_world_data;
- World g_world;
-
- /*
- * Public World class
- */
-
- const luaL_Reg test1Lua::m_statics[] = { { "getTest", test1Lua::getTest }, { NULL, NULL } };
- const luaL_Reg test1Lua::m_methods[] = { { NULL, NULL } };
- const char test1Lua::m_class[] = "test1";
-
- World::World()
- : LuaLoader()
- {
- g_world_data.m_lua_state = GetLuaState();
- //------ DEBUG TEST
- //m_test1.LoadTo(GetLuaState());
- //luaL_loadfile(GetLuaState(), "lua/init.lua");
- //LuaVar<int32_t> var(GetLuaState(), 1);
- //test1Lua::Library m_test1(GetLuaState());
- //------ DEBUG TEST
-
- }
-
- World::~World()
- {
- }
-
- } /* namespace lol */
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