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Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. il y a 10 ans
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01_triangle.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
01_triangle.lolfx build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
01_triangle.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
02_cube.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
02_cube.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
02_cube.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
03_noise.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
03_noise.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
03_noise.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
04_texture.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
04_texture.lolfx hsv2rgb 6th il y a 8 ans
04_texture.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
05_easymesh.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
05_easymesh.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
06_sprite.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
06_sprite.png build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
06_sprite.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
07_input.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
07_input.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
07_input.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
08_fbo.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
08_fbo.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
08_fbo.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
11_fractal.cpp image: gather pixel-related types and enums into a single pixel.h header. il y a 8 ans
11_fractal.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
11_fractal.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
12_distance.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
12_texture_to_screen.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
12_voronoi.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
12_voronoi.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
12_voronoi.vcxproj build: VS2012 solution and project tweaks for exotic platforms. il y a 8 ans
12_voronoi_distance.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
12_voronoi_setup.lolfx gpu: rename uniforms here and there for consistency. il y a 8 ans
Makefile.am build: fix a few compilation issues with input v2. il y a 8 ans