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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #include <cstdlib>
- #include <cstdio>
- #include <cstring>
-
- #if defined(_WIN32) && !defined(_XBOX)
- # define WIN32_LEAN_AND_MEAN
- # include <windows.h>
- # if defined USE_D3D9
- # define FAR
- # define NEAR
- # include <d3d9.h>
- # endif
- #endif
-
- #include "textureimage-private.h"
-
- namespace lol
- {
-
- /*
- * TileSet implementation class
- */
-
- class TileSetData : public TextureImageData
- {
- friend class TileSet;
-
- protected:
- /* Pixels, then texture coordinates */
- array<ibox2, box2> m_tiles;
- ivec2 m_tile_size;
- };
-
- TextureImageData* TileSet::GetNewData()
- {
- return new TileSetData();
- }
-
- TileSetData* TileSet::GetData()
- {
- return (TileSetData*)m_data;
- }
-
- TileSetData const* TileSet::GetData() const
- {
- return (TileSetData const*)m_data;
- }
-
- /*
- * Public TileSet class
- */
-
- TileSet::TileSet(char const *path)
- : TextureImage(path)
- {
- array<ivec2, ivec2> tiles;
- if (m_data->m_image->RetrieveTiles(tiles))
- for (ptrdiff_t i = 0; i < tiles.Count(); i++)
- AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
- }
-
- TileSet::TileSet(char const *path, Image* image)
- : TextureImage(path, image)
- {
- array<ivec2, ivec2> tiles;
- if (m_data->m_image->RetrieveTiles(tiles))
- for (ptrdiff_t i = 0; i < tiles.Count(); i++)
- AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
- }
-
- TileSet::TileSet(char const *path, ivec2 size, ivec2 count)
- : TileSet(path)
- {
- /* If count is valid, fix size; otherwise, fix count. */
- if (count.x > 0 && count.y > 0)
- {
- size = m_data->m_image_size / count;
- }
- else
- {
- if (size.x <= 0 || size.y <= 0)
- size = ivec2(32, 32);
- count = max(ivec2(1, 1), m_data->m_image_size / size);
- }
-
- for (int j = 0; j < count.y; ++j)
- for (int i = 0; i < count.x; ++i)
- {
- AddTile(ibox2(size * ivec2(i, j),
- size * ivec2(i + 1, j + 1)));
- }
- }
-
- TileSet::TileSet(char const *path, Image* image, ivec2 size, ivec2 count)
- : TileSet(path, image)
- {
- /* If count is valid, fix size; otherwise, fix count. */
- if (count.x > 0 && count.y > 0)
- {
- size = m_data->m_image_size / count;
- }
- else
- {
- if (size.x <= 0 || size.y <= 0)
- size = ivec2(32, 32);
- count = max(ivec2(1, 1), m_data->m_image_size / size);
- }
-
- for (int j = 0; j < count.y; ++j)
- for (int i = 0; i < count.x; ++i)
- {
- AddTile(ibox2(size * ivec2(i, j),
- size * ivec2(i + 1, j + 1)));
- }
- }
-
- TileSet::~TileSet()
- {
- }
-
- void TileSet::Init(char const *path, Image* image)
- {
- super::Init(path, image);
-
- m_data->m_name = String("<tileset> ") + path;
- }
-
- //Inherited from Entity -------------------------------------------------------
- char const *TileSet::GetName()
- {
- return m_data->m_name.C();
- }
-
- //New methods -----------------------------------------------------------------
- ptrdiff_t TileSet::AddTile(ibox2 rect)
- {
- TileSetData* data = GetData();
- data->m_tiles.Push(rect,
- box2((vec2)rect.A / (vec2)m_data->m_texture_size,
- (vec2)rect.B / (vec2)m_data->m_texture_size));
- return data->m_tiles.Count() - 1;
- }
-
- void TileSet::AddTile(ivec2 count)
- {
- ivec2 size = m_data->m_image_size / count;
-
- for (int j = 0; j < count.y; ++j)
- for (int i = 0; i < count.x; ++i)
- {
- AddTile(ibox2(size * ivec2(i, j),
- size * ivec2(i + 1, j + 1)));
- }
- }
-
- ptrdiff_t TileSet::GetTileCount() const
- {
- return GetData()->m_tiles.Count();
- }
-
- ivec2 TileSet::GetTileSize(ptrdiff_t tileid) const
- {
- ibox2 const &box = GetData()->m_tiles[tileid].m1;
- return box.B - box.A;
- }
-
- //Palette ---------------------------------------------------------------------
- void TileSet::SetPalette(TileSet* palette)
- {
- m_palette = palette;
- }
-
- TileSet* TileSet::GetPalette()
- {
- return m_palette;
- }
-
- TileSet const* TileSet::GetPalette() const
- {
- return m_palette;
- }
-
- void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, float angle,
- vec3 *vertex, vec2 *texture)
- {
- TileSetData* data = GetData();
- ibox2 pixels = data->m_tiles[id].m1;
- box2 texels = data->m_tiles[id].m2;
- float dtx = texels.B.x - texels.A.x;
- float dty = texels.B.y - texels.A.y;
- float tx = texels.A.x;
- float ty = texels.A.y;
-
- int dx = (int)((float)(pixels.B.x - pixels.A.x) * scale.x);
- int dy = o ? 0 : (int)((float)(pixels.B.y - pixels.A.y) * scale.y);
- int dz = o ? (int)((float)(pixels.B.y - pixels.A.y) * scale.y) : 0;
-
- /* If scaling is negative, switch triangle winding */
- if (scale.x * scale.y < 0.0f)
- {
- pos.x += dx;
- dx = -dx;
-
- tx += dtx;
- dtx = -dtx;
- }
-
- #if 1
- /* HACK: tweak UV values */
- tx += (1.f / 128.f) * dtx;
- ty += (1.f / 128.f) * dty;
- dtx *= 126.f / 128.f;
- dty *= 126.f / 128.f;
- #endif
-
- vec3 extent_x = 0.5f * vec3((float)dx, 0.f, 0.f);
- vec3 extent_y = 0.5f * vec3(0.f, (float)dy, (float)dz);
- vec3 center = pos + extent_x + extent_y;
- extent_x = mat3::rotate(angle, vec3::axis_z) * extent_x;
- extent_y = mat3::rotate(angle, vec3::axis_z) * extent_y;
-
- if (!m_data->m_image && m_data->m_texture)
- {
- *vertex++ = center + extent_x + extent_y;
- *vertex++ = center - extent_x + extent_y;
- *vertex++ = center + extent_x - extent_y;
- *vertex++ = center + extent_x - extent_y;
- *vertex++ = center - extent_x + extent_y;
- *vertex++ = center - extent_x - extent_y;
-
- *texture++ = vec2(tx + dtx, ty);
- *texture++ = vec2(tx, ty);
- *texture++ = vec2(tx + dtx, ty + dty);
- *texture++ = vec2(tx + dtx, ty + dty);
- *texture++ = vec2(tx, ty);
- *texture++ = vec2(tx, ty + dty);
- }
- else
- {
- memset(vertex, 0, 6 * sizeof(vec3));
- memset(texture, 0, 6 * sizeof(vec2));
- }
- }
-
- } /* namespace lol */
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