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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #include <lol/engine-internal.h>
  11. #include <cstdlib>
  12. #include <cstdio>
  13. #include <cstring>
  14. #if defined(_WIN32) && !defined(_XBOX)
  15. # define WIN32_LEAN_AND_MEAN
  16. # include <windows.h>
  17. # if defined USE_D3D9
  18. # define FAR
  19. # define NEAR
  20. # include <d3d9.h>
  21. # endif
  22. #endif
  23. #include "textureimage-private.h"
  24. namespace lol
  25. {
  26. /*
  27. * TileSet implementation class
  28. */
  29. class TileSetData : public TextureImageData
  30. {
  31. friend class TileSet;
  32. protected:
  33. /* Pixels, then texture coordinates */
  34. array<ibox2, box2> m_tiles;
  35. ivec2 m_tile_size;
  36. };
  37. TextureImageData* TileSet::GetNewData()
  38. {
  39. return new TileSetData();
  40. }
  41. TileSetData* TileSet::GetData()
  42. {
  43. return (TileSetData*)m_data;
  44. }
  45. TileSetData const* TileSet::GetData() const
  46. {
  47. return (TileSetData const*)m_data;
  48. }
  49. /*
  50. * Public TileSet class
  51. */
  52. TileSet::TileSet(char const *path)
  53. : TextureImage(path)
  54. {
  55. array<ivec2, ivec2> tiles;
  56. if (m_data->m_image->RetrieveTiles(tiles))
  57. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  58. AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
  59. }
  60. TileSet::TileSet(char const *path, Image* image)
  61. : TextureImage(path, image)
  62. {
  63. array<ivec2, ivec2> tiles;
  64. if (m_data->m_image->RetrieveTiles(tiles))
  65. for (ptrdiff_t i = 0; i < tiles.Count(); i++)
  66. AddTile(ibox2(tiles[0].m1, tiles[0].m1 + tiles[0].m2));
  67. }
  68. TileSet::TileSet(char const *path, ivec2 size, ivec2 count)
  69. : TileSet(path)
  70. {
  71. /* If count is valid, fix size; otherwise, fix count. */
  72. if (count.x > 0 && count.y > 0)
  73. {
  74. size = m_data->m_image_size / count;
  75. }
  76. else
  77. {
  78. if (size.x <= 0 || size.y <= 0)
  79. size = ivec2(32, 32);
  80. count = max(ivec2(1, 1), m_data->m_image_size / size);
  81. }
  82. for (int j = 0; j < count.y; ++j)
  83. for (int i = 0; i < count.x; ++i)
  84. {
  85. AddTile(ibox2(size * ivec2(i, j),
  86. size * ivec2(i + 1, j + 1)));
  87. }
  88. }
  89. TileSet::TileSet(char const *path, Image* image, ivec2 size, ivec2 count)
  90. : TileSet(path, image)
  91. {
  92. /* If count is valid, fix size; otherwise, fix count. */
  93. if (count.x > 0 && count.y > 0)
  94. {
  95. size = m_data->m_image_size / count;
  96. }
  97. else
  98. {
  99. if (size.x <= 0 || size.y <= 0)
  100. size = ivec2(32, 32);
  101. count = max(ivec2(1, 1), m_data->m_image_size / size);
  102. }
  103. for (int j = 0; j < count.y; ++j)
  104. for (int i = 0; i < count.x; ++i)
  105. {
  106. AddTile(ibox2(size * ivec2(i, j),
  107. size * ivec2(i + 1, j + 1)));
  108. }
  109. }
  110. TileSet::~TileSet()
  111. {
  112. }
  113. void TileSet::Init(char const *path, Image* image)
  114. {
  115. super::Init(path, image);
  116. m_data->m_name = String("<tileset> ") + path;
  117. }
  118. //Inherited from Entity -------------------------------------------------------
  119. char const *TileSet::GetName()
  120. {
  121. return m_data->m_name.C();
  122. }
  123. //New methods -----------------------------------------------------------------
  124. ptrdiff_t TileSet::AddTile(ibox2 rect)
  125. {
  126. TileSetData* data = GetData();
  127. data->m_tiles.Push(rect,
  128. box2((vec2)rect.A / (vec2)m_data->m_texture_size,
  129. (vec2)rect.B / (vec2)m_data->m_texture_size));
  130. return data->m_tiles.Count() - 1;
  131. }
  132. void TileSet::AddTile(ivec2 count)
  133. {
  134. ivec2 size = m_data->m_image_size / count;
  135. for (int j = 0; j < count.y; ++j)
  136. for (int i = 0; i < count.x; ++i)
  137. {
  138. AddTile(ibox2(size * ivec2(i, j),
  139. size * ivec2(i + 1, j + 1)));
  140. }
  141. }
  142. ptrdiff_t TileSet::GetTileCount() const
  143. {
  144. return GetData()->m_tiles.Count();
  145. }
  146. ivec2 TileSet::GetTileSize(ptrdiff_t tileid) const
  147. {
  148. ibox2 const &box = GetData()->m_tiles[tileid].m1;
  149. return box.B - box.A;
  150. }
  151. //Palette ---------------------------------------------------------------------
  152. void TileSet::SetPalette(TileSet* palette)
  153. {
  154. m_palette = palette;
  155. }
  156. TileSet* TileSet::GetPalette()
  157. {
  158. return m_palette;
  159. }
  160. TileSet const* TileSet::GetPalette() const
  161. {
  162. return m_palette;
  163. }
  164. void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, float angle,
  165. vec3 *vertex, vec2 *texture)
  166. {
  167. TileSetData* data = GetData();
  168. ibox2 pixels = data->m_tiles[id].m1;
  169. box2 texels = data->m_tiles[id].m2;
  170. float dtx = texels.B.x - texels.A.x;
  171. float dty = texels.B.y - texels.A.y;
  172. float tx = texels.A.x;
  173. float ty = texels.A.y;
  174. int dx = (int)((float)(pixels.B.x - pixels.A.x) * scale.x);
  175. int dy = o ? 0 : (int)((float)(pixels.B.y - pixels.A.y) * scale.y);
  176. int dz = o ? (int)((float)(pixels.B.y - pixels.A.y) * scale.y) : 0;
  177. /* If scaling is negative, switch triangle winding */
  178. if (scale.x * scale.y < 0.0f)
  179. {
  180. pos.x += dx;
  181. dx = -dx;
  182. tx += dtx;
  183. dtx = -dtx;
  184. }
  185. #if 1
  186. /* HACK: tweak UV values */
  187. tx += (1.f / 128.f) * dtx;
  188. ty += (1.f / 128.f) * dty;
  189. dtx *= 126.f / 128.f;
  190. dty *= 126.f / 128.f;
  191. #endif
  192. vec3 extent_x = 0.5f * vec3((float)dx, 0.f, 0.f);
  193. vec3 extent_y = 0.5f * vec3(0.f, (float)dy, (float)dz);
  194. vec3 center = pos + extent_x + extent_y;
  195. extent_x = mat3::rotate(angle, vec3::axis_z) * extent_x;
  196. extent_y = mat3::rotate(angle, vec3::axis_z) * extent_y;
  197. if (!m_data->m_image && m_data->m_texture)
  198. {
  199. *vertex++ = center + extent_x + extent_y;
  200. *vertex++ = center - extent_x + extent_y;
  201. *vertex++ = center + extent_x - extent_y;
  202. *vertex++ = center + extent_x - extent_y;
  203. *vertex++ = center - extent_x + extent_y;
  204. *vertex++ = center - extent_x - extent_y;
  205. *texture++ = vec2(tx + dtx, ty);
  206. *texture++ = vec2(tx, ty);
  207. *texture++ = vec2(tx + dtx, ty + dty);
  208. *texture++ = vec2(tx + dtx, ty + dty);
  209. *texture++ = vec2(tx, ty);
  210. *texture++ = vec2(tx, ty + dty);
  211. }
  212. else
  213. {
  214. memset(vertex, 0, 6 * sizeof(vec3));
  215. memset(texture, 0, 6 * sizeof(vec2));
  216. }
  217. }
  218. } /* namespace lol */